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ICEBE 2022 : The IEEE International Conference on e-Business Engineering

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Conference Series : International Conference on e-Business Engineering
 
Link: https://conferences.computer.org/icebe/2022/cfp.html
 
When Oct 14, 2022 - Oct 16, 2022
Where Bournemouth, UK
Abstract Registration Due Aug 3, 2022
Submission Deadline Aug 5, 2022
Notification Due Sep 5, 2022
Final Version Due Sep 14, 2022
Categories    e-business   games   software engineering   IOT
 

Call For Papers

The IEEE International Conference on e-Business Engineering (ICEBE) is a prestigious conference, and a flagship event. Since 2003, ICEBE has been provided as a high-quality international forum for researchers, engineers and business specialists to exchange the cutting-edge ideas, findings and experiences of e-business.

Constant evolution in IT technologies have enabled enterprises to use e-business and its applications in a variety of areas, such as developing innovative business models, developing new marketing and sales channel, having the ability of rapid sense-and-response, etc. However, before such applications can be developed and their benefits realised, enterprises need to address the challenging tasks of first using various existing complex technologies to build such systems and then adapt to the changed computing paradigm, while remaining competitive. Based on these essential complexities in e-business, ICEBE 2022 invites papers from researchers and practitioners that focusses on the aforementioned areas and looks at them from an extensive coverage of system, software, service and business.

All of the accepted and presented papers in the conference will be included in the conference proceedings published by IEEE Computer Society. The proceedings will be submitted for inclusion in the IEEE Xplore Digital Library and will also be submitted to EI and INSPEC for indexing.

We invite submissions of high-quality papers describing fully developed results or on-going foundational and applied work on the following topics:

Agent for e-Business Track

- Agent-mediated e-commerce systems
- Agent-based artificial markets
- Trading, negotiation, auction and mechanism design
- Collective decision making and coordination for e-Business
- Trust and reputation in online agent systems
- Personal agents and recommender systems
- Agent based web mining, text mining and information retrieval
- Agent or actor oriented analysis in social networks

Big Data for e-Business Track

- Data and knowledge engineering for e-business
- Workflow and business process tools and management for e-business
- Semantic Web, Web 2.0, and business intelligence
- Stream processing, complex event processing and continuous queries
- E-business marketing, data mining, and relationship management
- Machine learning, cybernetics, and agents for e-business services management
- Knowledge management and e-learning
- Big data and super computing
- Big data analytics for e-business
- Super computing and simulation of e-businesses
- Applications of super computing

Internet of Things (IoT) Track

- Legal perspectives in IoT-based business service
- IoS (Internet of Services) plus IoT
- New business models and value map
- Auto-organization on context, exchange or supply chain
- Architectures and platforms of IoT applications
- Machine learning and Evolutionary Computing for IoT applications
- Edging/Cloud Computing for Smart IoT
- Smart manufacturing and Industrial IoT
- Smart cities and internet of vehicles
- Control and decision making for smart IoT
- Security and privacy for smart IoT
- Mobile and Autonomous Computing Track
- Mobile and pervasive methods, applications and integrated solutions
- Sensor systems and RFID applications
- Ubiquitous content access
- Context awareness and smart environments
- Resource discovery of mobile services
- 3G technology and services for e-business
- Social networks and social behavior modeling in mobile commerce

Security, Privacy, and Blockchain Track

- Security, privacy and trust methods and solutions for enabling e-business
- Open source technologies and components for e-business
- Open source version management
- Authentication in e-business
- Blockchain security models
- Blockchain architectures for efficient processing
- Service-Oriented and Cloud Track
- Service process modeling
- Service quality assurance
- Service design methodology
- Service optimization
- Service composition
- Service QoS optimization
- Service security
- Service requirement collection, specification, and analysis
- Data- and computation-intensive services
- Business intelligence and analytics for services
- XaaS (X as a service including Iaas, PaaS, SaaS)
- Infrastructure as a Service, Platform as a Service, Application as a Service
- Extreme scalability, high availability, elasticity, and reliability in a cloud
- Multi-tenancy, security and privacy in clouds
- Programming models and transaction models for the cloud
- Cloud business support services and operational support

Software Engineering for e-Business Track

- Design methods, tools and science for e-business
- Models, platforms and applications for e-business
- Components, services and solutions for e-business
- Aspects of green business and green commerce
- Cloud and mobile software engineering
- Service-oriented software engineering

Ecommerce Trading Technologies Track

- Online credit and reputation evaluation
- Electronic contract
- Electronic invoice
- Internet Finance/Manufacturing/Farm
- Ecommerce services and infrastructure
- Monitoring and supporting services for Ecommerce
- Ecommerce laws and standards
- Applications of blockchain
- Industry Track: Deliver the Intelligent Enterprise
- Analytics with Big Data
- Industry 4.0 and Smart Manufacturing
- Internet of Things
- Enterprise usage with Machine Learning
- Trusted and traceable network with Blockchain

Special Session: Digital Games as Socio-Technical Systems

- Games as e-business and games as a service
- Games for education/vocational training/medical therapy
- Games for entertainment
- Games as internet of things
- Games as audio-visual systems
- Game balancing
- Game development as a creative process

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