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VRCAI 2011 : The 10th International Conference on Virtual Reality Continuum and Its Applications in Industry

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Conference Series : Virtual Reality Continuum and its Applications in Industry
 
Link: http://liama.ia.ac.cn/vrcai2011/
 
When Dec 11, 2011 - Dec 12, 2011
Where Hong Kong, China
Submission Deadline Jul 15, 2011
Notification Due Sep 15, 2011
Final Version Due Sep 30, 2011
Categories    computer graphics
 

Call For Papers

VRCAI 2011 solicits papers and posters from both academia and industry in the world- a hotbed of innovation-where fundamental methods, state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented.

Topics of VRCAI 2010 include (but are not limited to) the following topics:

1). Fundamentals

Ubiquitous MR/AR
Metaverse
3D Modeling, Model analysis, Interpretation and Reconstruction
Immersive Virtual Environments
Rending and Visualization of Large-scale Models
Real time Visual Tracking and Registration
Wearable and Mobile MR/AR
Distributed, Parallel and Collaborative MR/AR
Robotics and Tele-Presence
Avatars and Virtual Community
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Non-photo Realistic Rendering
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Media Computing

2). Systems

Cloud Computing, Grid Computing and Commodity Clustered VR
VRC Systems in Internet and in Mobile Devices
High Performance VRC Computing and Systems
Large-scale Simulation and Dynamic Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Motion Tracking and Calibration
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering

3). Interactions

Collaborative Virtual Environment
Multimodal Interface
Visual Interface
Speech Interface
Haptic Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics

4). Applications

Aerospace
Architecture and Building
Arts
Defense and Military
Education, Virtual Classroom and Learning
Engineering and Design
E-Commerce
Game/Entertainment/Animation movies
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Etc.

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