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GAME-ON 2022 : GAME-ON'2022, 23rd Annual Simulation & AI in Games Conference, Sept. 14-16, 2022, Universidade Nova de Lisboa, Lisbon, Portugal

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Link: https://www.eurosis.org/conf/gameon/2022/index.html
 
When Sep 14, 2022 - Sep 16, 2022
Where FCSH - Lisbon, Portugal
Submission Deadline May 6, 2022
Notification Due Jun 24, 2022
Final Version Due Aug 14, 2022
Categories    games   simulation   AI
 

Call For Papers


FIRST CALL FOR PAPERS

GAME-ON®'2022
The 23rd annual Simulation and AI in Games Conference
Colégio Almada Negreiros
Universidade Nova de Lisboa
(https://www.fcsh.unl.pt/en/)
Lisbon, Portugal
September 14-16, 2022

Organised by
The European Technology Institute
and
Universidade Nova de Lisboa
Institute of Contemporary History (IHC)
Laboratorio de Humanidades Digitais

Sponsored by
EUROSIS
University of Skovde
University of Žilina
AREA42
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2022/index.html

CONFERENCE AIM

The aim of the 23rd annual European GAME-ON® Conference (GAME‐ON®'2022) on Simulation and AI in Computer Games, is to bring together researchers
and game developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia.
Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and
demos to the gaming industry.
The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer
graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able
to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME‐ON®'2022 consists of five core tracks (Game Design, Game Play and Game Applications) subdivided into a number of suptopics, which cover, Gaming
Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, Game design linked topics, like 3-D scalability, facial and skeletal
animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational
issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts,
science, or business; Social and collaborative aspects of game-based learning; Multi-modal aspects of game-based learning (e.g. audio, augmented reality,
virtual reality, etc); Motivational aspects of game-based learning, Board Games, Deep Learning Evolutionary (Genetic) approaches combined with Deep
Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders,


KEYNOTES

How can State of The Art Digital Tools help Architectural Heritage Representations in Video Games?
Paulo B. Lourenço, Marco Francesco Funari and Daniel V. Oliveira, University of Minho, ISISE
Guimarães, Portugal and Javier Ortega, CSIC, Madrid, Spain.

Game Industry and Academic Collaboration: A Personal Journey
Gary Ushaw, School of Computing, Newcastle University, Newcastle, United Kingdom

Com@Rehab – Terminology meets VR in Rehabilitation Scenarios based on Real-Life Activities
Rute Costa, FCSH, NOVA University Lisbon, and Micaela Fonseca, Lusófona University, HEI-Lab, Lisbon, Portugal

For more info on the speakers see:
https://www.eurosis.org/conf/gameon/2022/keynote.html

WORKSHOPS

Using Modern Board Game Mechanisms to develop Simple Analog Serious Games
Micael Sousa, University of Coimbra, Coimbra, Portugal

Designing Game Narratives
Pedro Beça and Mónica Aresta, University of Aveiro, Digital Media and Interaction Research Center
Aveiro, Portugal

For more info on the workshops see:
https://www.eurosis.org/conf/gameon/2022/workshops.html


ROUND TABLE DISCUSSION

The Use of Digital Games and AI for Health and Wellbeing
Maria Clara Mesa and Ricardo Velásquez, Alternova, Newark, USA, and Luis Quintero, Data Science Group
Stockholm University, Stockholm, Sweden and John Edison Muñoz Cardona, University of Waterloo, Canada

For more info on the roundtable see:
https://www.eurosis.org/conf/gameon/2022/workshops.html


TUTORIALS

Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would
like to suggest. (T1, T2 or T3) before FEBRUARY 15, 2022. A confirmation email will be sent to verify that the
proposal was received.

PAPER SUBMISSIONS

All submissions will be peer reviewed by at least three members of the International Program Committee.
Accepted papers will be published in the conference Proceedings (both print and electronic format),
that will be copyrighted and widely disseminated.

CONFERENCE THEMES

Contributions to the technical program are solicited in the following general areas;

- Games Development Methodology
- Game Theory/Multi-Agent Systems
- Gamification and Social Game Mechanics
- Artificial Intelligence and Deep Learning
- Learning, Adaptation and Procedural Generation
- Intelligent/Knowledgeable Agents
- Collaboration & Multi-agent Systems
- Opponent Modelling
- Physics and Simulation/Graphical Simulation
- 3D Scalability
- Facial, Avatar, NPC, 3D in Game Animation
- Modelling of Virtual Worlds
- AI and Simulation Tools for games design
- Game Design
- Rendering Techniques, RTRT, RTPT
- Cognitive Psychology
- Affective Computing and Emotional Gaming
- Voice Interaction
- Artistic input to game and character design
- Storytelling and Natural Language Processing
- Online Gaming - Security Issues in Online Gaming
- MMOG's
- Serious games and Gamification
- Wargaming Aerospace Simulations, Board Games etc...
- Games for training
- Games Applications in education, Government, health, Corporate
- Games Consoles
- Games Console Design
- Mobile Gaming and VR Gaming
- Perceptual User Interfaces for Games

More can be suggested. Such as game e-applications: i.e. e-war, e-health, robots, or smart-cities

For more details on the topics please go to:
https://www.eurosis.org/conf/gameon/2022/themes.html


POSTER SESSION

The poster session only features work in progress. Next to the actual poster presentation, these submissions also
feature as short papers in the Proceedings.

STUDENTS SESSION

This session is for students who want to present their work in progress or part of their doctoral thesis as a paper.
Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are
published as short papers in the Proceedings.

DIVERSE ACTIVITIES

For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised
by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with
fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.

EXHIBITION

A special exhibition will be held during the conference focused on gaming applications. For more information please contact
EUROSIS for further details. Email: Philippe.Geril@eurosis.org

DEADLINES AND REQUIREMENTS

Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred format) indicating
the designated track and type of submission (8 -5 or 3 page paper) to the EUROSIS office (Philippe.Geril@eurosis.org). Please
provide your name, affiliation, full mailing address, telephone number and Email address on all submissions as well. For submissions
please put in the subject of your Email the following indications: GAME-ON'2022 and designated track or USE THE ONLINE SUBMISSION
FORM by the required deadlines (see below)

https://www.eurosis.org/conf/gameon/2022/email-reply.html

Only original papers, which have not been published elsewhere, will be accepted for publication
Journal Publication and indexing

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.

All GAME-ON Proceedings are submitted to ISI Web of Knowledge, IET, SCOPUS and Elsevier Engineering Village for referencing.

ON-SITE AUTHOR AND NON-AUTHOR REGISTRATION FEES

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before August 5, 2022 € 515 € 515 € 570
Registration after August 5, 2022 Pre-registration required € 570 € 615

OFF-SITE AUTHORS AND NON-AUTHORS ELECTRONIC PARTICIPATION FEES

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before August 5, 2022 € 390 € 210 € 250
Registration after August 5, 2022 Pre-registration required € 225 € 275

ON-SITE STUDENT AUTHOR AND NON-AUTHOR REGISTRATION FEES

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before August 5, 2022 € 410 € 410 € 420
Registration after August 5, 2022 Pre-registration required € 420 € 450

OFF-SITE STUDENT AUTHOR AND NON-AUTHOR REGISTRATION FEES

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before August 5, 2022 € 350 € 185 € 210
Registration after August 5, 2022 Pre-registration required € 195 € 215

Master Students of FCSH can attend the conference sessions for free.(excluding coffee breaks, lunches, dinner,
printed/electronic copy of the proceedings)

The onsite author registration fee includes one printed copy of the Conference Proceedings, conference materials,
coffee and tea during the breaks, all lunches, a conference dinner and possible conference visit.

The offsite author registration fee includes one electronic copy of the Conference Proceedings and other conference materials.

PAPER SUBMISSION TYPES

EXTENDED PAPER
8 (eight) pages, single spaced, double column, including abstract, conclusions, diagrams, references).
During review, the submitted 8 PAGE EXTENDED papers can be accepted either as a regular 5 page paper or if excellent,
full 8 page papers can be accepted by the program committee as an extended (8-page) paper for the conference proceedings.
Each submission will be reviewed by at least three members of the GAME-ON®'2022 International Program Committee. Only accepted
extended 8 page papers are published in a journal.

FULL PAPER
At least 5 (five) pages, single spaced, double column).
Participants may also submit a 5 page paper for a regular (5 pages).During review, the submitted 5 PAGE FULL papers can be
accepted either as regular 5 page papers or if excellent, full 5 page papers can be accepted by the program committee as
extended (8-page) papers for the conference proceedings. Each submission will be reviewed by at least three members of the
GAME-ON®'2022 International Program Committee

SHORT PAPER
At least 3 (three) pages, single space, double column.
Participants may also submit a 3 page short paper. During review, the submitted 3 PAGE papers can be accepted either
as a short 3 page paper or poster. or if excellent, 3 page papers can be accepted by the program committee as
full five (5-page) paper for the conference proceedings.by the International Program Committee. All accepted papers
will be published in the GAME-ON®'2022 Conference Proceedings.


ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.

CORRESPONDENCE ADDRESS
Philippe Geril
EUROSIS-ETI
European Simulation Office
Bluebridge - Ostend Science Park
Wetenschapspark 1, Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Email: philippe.geril@eurosis.org

OUTSTANDING PAPER AWARD

The 2022 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be
awarded a free registration for a EUROSIS conference. Only papers ACCEPTED AS FULL 8 page EXTENDED papers will be eligible for
the Outstanding Paper Award. The free registration is valid for 2 years after the event

LANGUAGE

The official conference language for all papers and presentations is English

IMPORTANT DEADLINES

EARLY BIRD SUBMISSION DEADLINE: APRIL 8TH, 2022
SUBMISSION DEADLINE: MAY 6TH, 2022
LATE SUBMISSION DEADLINE: MAY 27TH, 2022
NOTIFICATION OF ACCEPTANCE OR REJECTION: JUNE 24TH, 2022
Authors provide camera-ready manuscript: AUGUST 14TH, 2022
Conference at Colégio Almada Negreiros, Universidade Nova de Lisboa, Lisbon, Portugal, SEPTEMBER 14-16, 2022

VENUE

The conference will be held at the
Colégio Almada Negreiros
Universidade Nova de Lisboa
(https://www.fcsh.unl.pt/en/)
Lisbon, Portugal
for more info see:
https://www.eurosis.org/conf/gameon/2022/venue.html

HOTELS

A number of hotels have been selected for the participants:
https://www.eurosis.org/conf/gameon/2022/hotel.html


REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON® 2022:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning, Adaptation and Procedural Generation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] Modelling of Virtual Worlds
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques, RTRT, RTPT
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Voice Interaction
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious games and Gamification
[ ] Wargaming Aerospace Simulations, Board Games etc...
[ ] Games for training
[ ] Games Applications in Education, Government, Health, Corporate
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:


Please email this form immediately to:
Philippe Geril
EUROSIS-ETI
European Simulation Office
Bluebridge - Ostend Science Park
Wetenschapspark 1, Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
philippe.geril@eurosis.org
GAME-ON® is a registered trademark of ETI Bv (The European Technology Institute)nr 1061384-761314

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