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ISMAR 2022 : ISMAR 2022 CALL FOR JOURNAL PAPERSConference Series : International Symposium on Mixed and Augmented Reality | |||||||||||||||||
Link: https://ismar2022.org/call-for-journal-papers/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
#Overview
As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline are available on the Call for Conference paper webpage. The conference track submission deadline occurs soon after the journal track notification. #Important Deadlines Abstract deadline: March 7th, 2022 (23:59 AoE) Paper submission deadline: March 11th, 2022 (23:59 AoE) Reviews sent to authors: April 19th, 2022 (23:59 AoE) Rebuttal deadline: April 24th, 2022 (23:59 AoE) Notification: May 22nd, 2022 Final revision deadline: June 11th, 2022 Final decision: July 2nd, 2022 Camera-ready version: July 30th, 2022 ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology. #Submission Details Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). All accepted papers will have the opportunity to be presented as a demo. All accepted papers will have the opportunity to be presented as a poster. All accepted papers will be archived in the IEEE Xplore digital library. #Topic of Interest All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to: Artificial intelligence Camera and projector-camera calibration Collaborative interfaces Computer vision Content creation / authoring and content management Conversational and speech interfaces Display technologies (e.g., eyewear, smart watches, projectors) Diversity and inclusivity issues Ethical issues Ergonomics and human factors Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics Human augmentations Human-computer interaction Immersive visual analytics Localization, spatial registration and tracking Locomotion and navigation techniques Machine learning Mediated and diminished reality Multimodal input and output Omnidirectional, 360, immersive videos Optics Perception Presence, body ownership, and agency Psychology Real-time performance issues Rendering techniques Sensor fusion Spatial audio, auditory perception and psychoacoustics Spatial AR, projection mapping, projector-camera systems System architectures, distributed and online systems Touch, tangible and gesture interfaces Technology acceptance and social implications Teleoperation and telepresence User experience, usability studies and human-subjects experiments Video processing and streaming VR simulations of AR/MR Visual effects / video processing Virtual humans and avatars Visualization techniques AR/MR/VR applications from domains include, but not limited to: Architecture Art, cultural heritage, education and training Automotive and aerospace Entertainment, sports broadcast Health, wellbeing, and medical applications Industrial, military, emergency response Therapy and rehabilitation ISMAR 2022 Science & Technology Journal Papers Chairs journal_chairs@ismar2022.org |
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