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ANIVAE 2022 : 5th Workshop on Animation in Virtual and Augmented Environments (ANIVAE) | |||||||||||||||
Link: https://anivae.fhstp.ac.at/ | |||||||||||||||
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Call For Papers | |||||||||||||||
ANIVAE 2022 at IEEE VR 2022
https://anivae.fhstp.ac.at/ 12.3.2022 in Christchurch, New Zealand (held ONLINE) held in conjunction with IEEE Virtual Reality 2022 Description Animation is a very broad and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, in particular games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media-world in which animated images are omnipresent. Also in one of the most innovative fields of motion picture production, augmented and virtual and reality, animation is an integral part of artistic, scientific and economical applications in animated forms as well as mixed with live-recorded footage. Connecting specialists from various digital humanities research areas (such as animation, games and media studies), with experts from both vision-oriented computer science areas (such as computer graphics or information visualization), and experts from technically-oriented computer science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field. ANIVAE wants to account the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Topics of interest include (but are not limited to): • Animated reality vs. mixed reality content • Animation techniques in AVR environments • Hardware/Software support for animation in AVR • Interdisciplinary and intermedia approaches (e.g., games, film, theatre, fine arts etc.) • Motion and/or performance capture • Tools/methods/use cases for Interactive dissemination of animated AVR content • Use Cases and Applications of animated content in AVR environments • User Acceptance of animated AVR contents • Media Art & Virtual/Augmented Reality • Generative art in AR/VR • Animated hybrid documentaries in AR/VR • AR/VR Narrative games and films • AR/VR Data Visualizations • Interactivity and immersive play in Extended Reality(XR) • Teaching and learning animation in VR • New forms of algorithmic storytelling in VR • Tactility and physicality of AR/VR • Digital materiality in AR/VR • Sound art and design in VR Deadlines & Dates • Paper Submission Deadline: January 9 2022 (extended) • Notification of acceptance: January 20 2022 • Camera-ready Deadline: January 27 2022 • Workshop day: March 12 2022 |
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