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FSME 2011 : 2011 International Conference on Future Software Engineering and Multimedia Engineering | |||||||||||||||
Link: http://www.fsme-conf.org/fsme/index.htm | |||||||||||||||
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Call For Papers | |||||||||||||||
The conference solicits experiments, case studies, surveys, meta-analyses, empirical studies, systematic reviews, conceptual explorations, innovative ideas, critical appraisals, etc. related to:
Session 1: Protection mechanisms Software psychology Software engineering for Internet projects Standards Surveys of historical development of one particular area Session 2: Design Tools and Techniques CASE Decision tables Distributed/Internet based software engineering tools and techniques Modules and interfaces Programmer workbench Session 3: Coding Tools and Techniques Object-oriented programming Pretty printers Program editors Reentrant code Standards Structured programming Top-down programming Session 4: Testing and Debugging Code inspections and walkthroughs Debugging aids Diagnostics Distributed debugging Dumps Error handling and recovery Monitors Reliability Symbolic execution Test levels Testing strategies Test design Test coverage of code Test coverage of specifications Test execution Test documentation Test management Testing tools Tracing Usability testing Session 5: Management Copyrights Cost estimation Enactment Initiation and scope definition Organizational management and coordination Planning Postclosure activities Productivity Programming teams Project close out Project control & modeling Review and evaluation Risk management Schedule and organizational issues Software acquisition Time estimation Session 6: Software Architectures Data abstraction Domain-specific architectures Information hiding Languages Patterns Session 7: Multimedia Information Systems Animations Artificial, augmented, and virtual realities Audio input/output Evaluation/methodology Hypertext navigation and maps Image/video retrieval Video Session 8: Multimedia Applications and Multimedia Signal Processing Mobile Applications Location-dependent and sensitive Nomadic computing Pervasive computing Wearable computers and body area networks Wireless sensor networks |
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