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GAS 2011 : Games and Software Engineering (1st Int'l Workshop)

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Link: http://2011.gasworkshop.org/
 
When May 22, 2011 - May 22, 2011
Where Honolulu, Hawaii
Submission Deadline Feb 7, 2011
Categories    games   software engineering   software testing   software design
 

Call For Papers

Call for Papers

GAS 2011: The 1st Games and Software Engineering Workshop will be a one-day workshop held on May 22, 2011, co-located with the International Conference of Software Engineering (ICSE) in Honolulu, Hawaii, USA.

http://2011.gasworkshop.org

Important Dates

Position papers (4 pages maximum): February 7th, 2011
Workshop date: May 22, 2011

Topics

At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. Software engineering hasn't yet been able to meet the demands of the games industry, an industry that works at the forefront of technology and creativity, where creating a fun experience is the most important metric of success. GAS 2011 will explore the demands of game creation and ascertain how the software engineering community can contribute to this important creative domain. Furthermore, GAS 2011 will investigate how games can help aid the software engineering process or improve software engineering education. Research in these areas has been exciting and interesting, and GAS 2011 will be the first time practitioners from all three fields to have the opportunity to come together at ICSE to investigate the possibilities of this innovative research area.

GAS encourages submissions of topics from across the entire range of software engineering research areas. The following topics are given as a guide, but all submissions will be given equal consideration.

* Development processes
* Development environments
* Creativity support
* Patterns and frameworks
* Game middleware (including networking/security/databases)
* Testing
* Formalizing game design and creation
* Games for Software Engineering education
* Games to aid the Software Engineering process
* Software architecture of games and engines
* Modeling games

Paper submissions

GAS 2011 is accepting position papers, with a maximum of 4 pages. These papers must conform to the ICSE Submission Guidelines.

All submissions must be made via CyberChairPro, a link to which will appear at the GAS 2011 web site.

All accepted papers will be published in the ICSE conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the workshop by the deadline for camera-ready copy submission.

We anticipate papers will be included in the ACM Digital Library.

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