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TALE 2021 : International Conference on Engineering, Technology and Education


When Dec 5, 2021 - Dec 8, 2021
Where hybrid: virtually and in Wuhan, China
Submission Deadline Aug 24, 2021
Notification Due Sep 18, 2021
Final Version Due Oct 19, 2021
Categories    e-learning    elearning   e-education

Call For Papers

IEEE TALE is the IEEE Education Society’s premier conference series in the Asia-Pacific region ( ). It aims to provide a forum for scholars and practitioners to share their knowledge and experience in engineering and technology education, as well as in technology-enabled educational innovation across a variety of academic and professional disciplines. The target audience of the conference is diverse and includes those working in the higher education, vocational education and training (VET), K-12, corporate, government and healthcare sectors.

For the TALE2021 conference, a special attention will dedicate to the theme of Humanizing Technology for Enhancing Learning Experience. In the last two decades of the 21st century, digital technology has revolutionized the way we think and learn. Technology and humans are becoming entangled like never before, and our reliance on technology has also been gradually on the rise. Given the arguable changes happening in our lives, mechanical technologies are leaving us feeling cold, controlled and ironically disconnected. But why are we still striving so hard to enhance the relationship between technology and humans? It seems we want technology to be more human. Such thinking presents a clear need of making technology and digital interactions more humanized in order to provide us faster and smarter assistance. Humanizing technology is the natural progression of a digital journey, and it should be about more than making technology look, sound and feel human. In the education domain, how does humanizing technology assist in teaching and learning? What can we do in order to achieve humanizing learning by applying those state-of-the-art technologies, such as 5G, AI, robotics, etc.? Participants of TALE2021 are encouraged to engage in discussing the above questions and bringing creative opinions and ideas to the topic from multidimensional and interdisciplinary perspectives.

Core Tracks
Engineering Education (University/College)
Computing & IT Education (University/College)
STEM Education (K-12)
Technology-Enhanced Learning
Open, Flexible & Distance Learning
Workplace & Industry-Based Learning

Specific Tracks
XR and Immersive Learning Environments
Intelligent Educational Technologies and Systems

Topics of interest include but are not limited to the following:
Academic Staff/Faculty Development
Accreditation and Quality Assurance
Active Learning Spaces
Artificial Intelligence in Education
Assessment and Evaluation
Blockchain in Education
Capstone Projects and Project-Based Learning
Computer-Based Learning and Courseware Technologies
Computer-Supported Collaborative Learning
Continuing Education and Lifelong Learning
Curriculum Design
Distance, Open and Flexible Education
Educational Data Mining and Learning Analytics
Educational Games and Simulations
Educational Policy, Leadership and Administration
Entrepreneurship Programs
Ethical, Legal and Social Justice Issues (e.g., Access, Equity)
Gender and Diversity
Generic Skills (e.g., Communications, Teamwork)
Human–Machine Collaborative Learning
Industry Linkages and Partnerships
Instructional and Learning Design
Intelligent Tutoring Systems
Introductory Engineering and Computing Courses
Just-in-Time Learning and Job Performance Support
K–12 Initiatives and Partnerships
Laboratory Experiences (On-Campus and Remote)
Learning Management Systems
Learning Technology Standards and Standardization
Marketing and Outreach for Engineering and Computing Programs
Massive Open Online Courses (MOOCs)
Micro-credentialing and Badges
Online/E-Learning and Blended Learning
Open Educational Resources (OER)
Personal Data and Security in Education
Research Training (Undergraduate and Postgraduate)
Robotics in Education
Service Learning and Experiential Learning
STE(A)M education in K-12 or higher education
Technology Infrastructure for Supporting Next-Generation Learning (e.g., 5G, Cloud Computing, Internet of Things)
Virtual, Augmented and Mixed Reality Learning Environments
Wearable, Mobile and Ubiquitous Learning
Work-Based and Work-Integrated Learning

Paper Formats
Full (6-8 pages) Paper for Oral Presentation
Short (4-6 pages) Paper for Oral Presentation
Short (4-6 pages) Paper for Poster Presentation
Work-in-Progress Paper (2-4 pages) for Poster Presentation

Paper Submission
Prospective authors are invited to prepare submissions of two (2) to eight (8) A4 pages (including tables, figures and references) in standard IEEE double-column format, using the following template: [word, latex]. Use of any other IEEE templates is NOT acceptable as there are subtle differences between those templates and the conference template that will affect the consistency in appearance of papers published in the proceedings. Importantly:

Do not change the paper size (A4) or margins in the template.
The headers and footers must remain empty. (They should not contain page numbers or anything else!)
Formatting of the paper must be done using the pre-defined MS-Word styles in the template, rather than manually. The paper must use all the predefined font styles, sizes etc. as per the template.
Basic examples of citations and references are included in the template, but authors are required to fully adhere to the guidelines and instructions stipulated in the IEEE Reference Guide (Where are conflicts between the template and the IEEE Reference Guide, the IEEE Reference Guide prevails.)
Please ensure that all template text (guidance text for composing and formatting conference papers) is removed from your conference paper prior to submission.

Papers will be accepted only by electronic submission through the online submission system, and a double-blind review process will be used to evaluate all submitted papers. Detailed information for paper submission can be found here.

For more information about the IEEE Education Society, please see:

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