EAI GameNets 2021 : 10th EAI International Conference on Game Theory for Networks
Call For Papers
EAI GameNets 2021 will be held as a fully-fledged online conference.
In 2020, EAI successfully launched an online conference format to ensure the safety, comfort, and quality of experience for attendees and a successful course of the events, all while retaining fully live interaction, publication, and indexing. Due to the unrelenting global pandemic, this will also be the case in 2021.
Game Theory is a mathematical tool that can be used to model and resolve competing and conflicting interactions of decision-making entities using concepts of preferences and utilities. Although Game Theory evolved separately from the study of Data Communication and Computer Networks, it has, nevertheless, been used extensively to model networking decisions.
The area of Data Communication and Computer Networks has recently had some breakthroughs in the areas of 5G and beyond networks, smart information systems (including AI and big data technologies), cloud technologies, the Internet of Things, edge and fog computing, localization, and location-based services, network security, energy efficiency, vehicular networks, and others.
GameNets 2021 aims to present the state-of-the-art when it comes to the intersection of Game Theory and Data Communications and Computer Networks.
All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: GameNets Conference Proceedings.
Proceedings will be submitted for inclusion in leading indexing services, Ei Compendex, Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
Authors of selected papers will be invited to submit an extended version to:
- Mobile Networks and Applications – Springer (SCI-E, IF=2.602)
- EAI Endorsed Transactions on Industrial Networks and Intelligent Systems – recently accepted for inclusion in Scopus
Additional publication opportunities:
- EAI Transactions series (Open Access)
- EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)
The conference invites high quality, original, unpublished papers covering (but not limited to) the following topics:
Game Theory used in the study 5G & beyond networks
Game Theory & Smart Information Systems (AI, Big Data)
Game Theory, Cloud Technologies and the Internet of Things
Game Theory for edge and fog computing applications
Game Theory for localization and location-based services
Game Theory models for network security
Game Theory models for energy efficiency in networks
Game Theory used for vehicular networks
Game Theory for multimedia applications
Decision making for innovative emerging technologies
Ethics in emerging technology applications
Quality of User Experience and networking decisions
Game Theory and Graph Theory network studies
Game Theory applications
Josephina Antoniou - University of Central Lancashire Cyprus, Cyprus
Technical Program Committee Chair
Andreas Pitsillides - University of Cyprus, Cyprus
This event is organized by EAI (www.eai.eu).
EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower global research and innovation, and to promote cooperation between European and International ICT communities.