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IEEE PIMRC 2021 : Workshop on eXtended Reality (XR) for 5G and Beyond (5G-XR Pro)


When Sep 13, 2021 - Sep 16, 2021
Where Virtual
Submission Deadline May 25, 2021
Notification Due Jun 7, 2021
Final Version Due Jun 22, 2021

Call For Papers

Submission link:

eXtended Reality (XR) is an umbrella term that brings AR (Augmented Reality), VR (Virtual Reality) and MR (Mixed Reality) under one term. XR is expected to become a new killer application in the 5G era and it is predicted that there will be over 100 million XR users by 2025 and 1 billion by 2030. Within 3GPP, many XR use cases have been identified such as 3D messaging, immersive 6DoF, immersive online gaming, remote assistance, real-time 3D communication, online shopping, and holographic communication. A common feature of these XR applications is the Real-Time Broadband Communication (RTBC). For example, growing resolution and frame rate will increase the downlink rate from 50~100 Mbps to 0.5~1 Gbps, and for strong-interaction applications and cloud rendering, the latency will be lowered from 100 ms to 5~10 ms. Furthermore, holographic communication requires nearly 50~100 Gbps peak rate and ms-level latency.
Obviously, XR poses higher requirements of both capacity and latency on 5G networks and drives the evolution of 5G technologies. This workshop will mainly consider the air interface technologies which may help achieve the requirements for these XR applications. This workshop provides the opportunity for attendees from both academia and industry to exchange views on advanced XR technologies for 5G and beyond.

TOPICS OF INTEREST (including but are not limited to)
XR quality evaluation metric/methodology
Use cases, requirements, and standardization of 5G XR in 3GPP
Coordination and cross-layer design for 5G XR
Unequal error protection (UEP) techniques
QoE or source aware based transmission
Multi-stream transmission with different QoS requirements
Time sensitive scheduling with broadband transmission for 5G
Machine learning based video transmission
Joint source and channel coding
XR including AR/VR/MR mobility
Advanced power saving techniques for XR devices
Low-complexity advanced scalable video coding for XR
Holographic and haptic communication

Dr. Peiying Zhu, Huawei Technologies, Canada
Prof. Eckehard Steinbach, Technical University of Munich, Germany

Prof. Ning Wang, University of Surrey, UK
Mr. Shaobo Wang, Huawei Technologies, China

On the Challenges of Delivering Next-Generation XR Applications in the Internet, by Dr. Gwendal Simon, Huawei France
Networking for Holographic Teleportation Applications, by Prof. Ning Wang, University of Surrey, UK
Optimal Wireless Streaming for 360 VR Video, by Prof. Ying Cui, Shanghai Jiao Tong University, China

Hwan-Joon (Eddy) Kwon, Senior Director at Qualcomm
Chi-Hsuan Hsieh, Research Expert at MediaTek
Gwendal Simon, Research Expert at Huawei
Ying Cui, Professor at Shanghai Jiao Tong University
Liang Zhou, Professor at Nanjing University of Posts and Telecommunications
Shengyue Dou, Research Expert at Huawei
Wei Zhang, Professor at Xidian University
Yuejun Wei, Research Expert at Huawei

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