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ISWC 2021 : International Symposium on Wearable Computers


Conference Series : International Symposium on Wearable Computers
When Sep 21, 2021 - Sep 26, 2021
Where Anywhere on earth
Submission Deadline Jun 18, 2021
Notification Due Jul 20, 2021
Final Version Due Aug 9, 2021
Categories    wearable computing   machine learning   mobile computing   sensor technologies

Call For Papers

|--- International Symposium on Wearable Computers 2021 -- ISWC'21 ---|
|--- -- Call for Papers -- ---|
|--- Submission Deadline Extended: June 4, 2021 (AoE) ---|
|--- ---|

ISWC 2021, the 25rd annual International Symposium on Wearable Computers, is
the premier forum for research on wearable technology and topics related to
on-body and worn mobile technologies.

ISWC brings together an eclectic and interdisciplinary mix of visionary
researchers, developers, designers, artists, manufacturers, and users to share
information and advances in wearable technology. Contributions from a wide
range of domains (including fashion design, computer science, textile
engineering, electrical engineering, optics, human factors, sociology,
anthropology, mechanical engineering, and medicine; among others) are

ISWC invites submissions on all research related to technology that is worn
on or interacts with the body, both the development and deployment thereof
as well as the impacts and influences on individuals and cultures.
ISWC looks for rigorous research contributions as well as highly creative

|- Areas of Interest -|
Smartphone- and smartwatch-based systems and applications
Rings and Gloves
Textiles and clothing
On-skin interfaces
Insertables and implantables
Animal computer interaction
Personal protective equipment, including face masks, face shields.
Displays, mobile augmented reality optics
Haptics and actuators
Novel sensor technologies enabling and enhancing context-aware sensing:
Sensing the body (movement, behaviour, physiology)
Sensing the eye (gaze, patterns of looking, eye-computer interaction)
Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
Wearable sensor networks
Manufacturing of wearable technologies
Wearable technology toolkits
Power sources and management, thermal management
E-textiles, advanced textiles, and clothing-based wearables
Functional clothing and non-electronic wearable technologies
Novel materials for textiles and clothing
Exoskeletons and physical strength augmentation
On-skin technology and interfaces
Implantable, insertable technology and interfaces
Unconventional materials and form factors for close-body devices
Biotechnology and HCI
Microfluidics for on-skin interfaces
Research through design
Craft and computing for wearables
Culturally-sensitive design processes
Design and conceptual innovation in wearables
From basic research to commercial product
Machine learning, and artificial intelligence for wearables
Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
Datasets and performance evaluation
Individual activity recognition, behavior analysis, context recognition,
skill assessment
Social, team and group activity and context recognition, skill assessment
Exploratory domain mapping and feature identification/extraction,
ontologies for wearable applications
Novel processing approaches beyond “machine learning”, bio-inspired
approaches, cognitively-inspired architectures,
towards human-like perception
Computationally efficient processing (memory, energy), architecture
Human factors and HCI of wearables, wearability, interaction design
Anthropometrics and fit
Social interactions and impacts
Social perception and acceptance towards wearable devices
Human augmentation and portable environments
Human-robot interaction
Human/environmental/economic impacts, long-term effects, and future of
wearable technologies, ethics and privacy
Health and wellness, mental health and therapy, rehabilitation
Leisure and entertainment, including sports, tourism, games
Virtual, mixed and augmented reality
The future of work, including; industrial applications, supporting physical,
cognitive, and collaborative work
Extreme environments, including: outer space, underwater environments
Research on behaviour, psychology, and cognition
Art and fashion; theatre and performance
Education and training
Biometrics and security
Wearables and smart cities
Markets and consumer behaviour in wearables

|- Submission Types -|

ISWC accepts BRIEFS (4 pages) and NOTES (2 pages) in 2-column format.
ISWC has its own submission and review system for these papers, detailed at

Note that since ISWC and Ubicomp have started co-hosting the conference,
papers formerly known as Long papers must be submitted via the IMWUT journal

|- Key Dates -|

June 18 2021: Extended submission deadline for Notes and Briefs
July 20 2021: Author Notification Date (all papers)
August 4 2021: Shepherding Acceptance Deadline (only for shepherded papers)
August 9 2021: Camera Ready Deadline

|- Organisers -|
Katia Vega, UC Davis, USA
Cindy Hsin-Liu Kao, Cornell University, USA
Daniel Roggen, University of Sussex, UK

Afsaneh Doryab, University of Virginia, USA
Qin Lv, University of Colorado Boulder, USA
Michael Beigl, Karlsruhe Institute of Technology, Germany

|--- International Symposium on Wearable Computers 2021 -- ISWC'21 ---|
|--- ---|

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