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CHItaly 2021 : CHItaly 2021 Research papersConference Series : ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction | |||||||||||||
Link: https://chitaly2021.inf.unibz.it/cfp.html | |||||||||||||
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Call For Papers | |||||||||||||
The research track of the conference will be hybrid, blending digital and physical frontiers. Contributions to the research track are in the form of either long or short research papers.
Long papers present original and substantially new research in Human Computer Interaction (HCI) and at the frontiers of HCI. They clearly indicate innovative aspects. Research procedures or technical aspects are presented in sufficient detail to ensure scrutiny and reproducibility. Results are communicated according to scholarly standards, and implications of the contributions/findings for HCI have to be explicitly discussed. Short papers present original and provocative research or novel applications in HCI. Merit will be assessed in terms of originality and importance for HCI rather than maturity, extensive technical validation, or research studies. Both types of papers are archival publications of original research in the field of HCI, and related to the conference theme and topics. Topics of interest include but are not limited to the following ones, divided into traditional topics for HCI and frontier topics, at the intersection with other fields, for the advancement of HCI. Traditional HCI: Theories, Methods, Studies HCI theories HCI design and evaluation methods HCI studies Interaction processes and models Collaborative and social computing and HCI Affective computing and HCI Accessibility and inclusive HCI Arts, Humanities, Education, Society and HCI Design & arts and HCI Humanities and HCI Cultures, culture production and HCI Education and HCI Technology enhanced learning and HCI Learning analytics and HCI Values, ethics and HCI Society and HCI Physical, Digital or Hybrid HCI Game and gamification-based solutions and HCI Augmented, virtual or mixed reality and HCI Smart things, smart ambients or smart cities and HCI Internet of Things (IoT) and HCI Physical computing, making or digital fabrication and HCI Cyber-physical systems, embedded systems and HCI Tangible design, industrial design or product design and HCI Mobile, wearable and ubiquitous computing and HCI Human-robot interaction and HCI Beyond cobots: assistive or proactive robots and HCI Artificial Intelligence and HCI AI theories, technologies or tools and HCI Human-in-the-loop machine/deep learning and HCI Agent-based systems or multi-agent systems and HCI Formal methods and HCI Data analysis, modelling or visualisation and HCI Process analysis, modelling or visualisation and HCI Natural language processing and HCI Recommendation, personalisation or adaptation and HCI |
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