GamiFIN 2021 : GamiFIN Conference
Call For Papers
== (dl 15th Nov) ==
5th Annual International GamiFIN Conference 2021 (hybrid event)
GamiFIN 2021, April 7–10, 2021, Levi, Lapland, Finland.
Deadline for full papers November 15, 2020. Deadline for posters and doctoral consortium submissions January 17, 2021.
Conference website: http://gamifinconference.com/
Full CFP: https://gamifinconference.com/cfp2021/
=== IMPORTANT DATES
- November 15, 2020: Submissions deadline for full papers
- January 10, 2021: Notifications of acceptance sent to authors of papers
- January 17, 2021: Submissions deadline for posters and doctoral consortium
- January 31, 2021: Deadline for camera-ready full papers
- January 31, 2021: Notification of acceptance for posters and doctoral consortium
- February 28, 2021: Registration deadline for all presenters
- April 7–10, 2021: Conference
Due to the global COVID-19 situation, the event is planned to be hosted as a hybrid event and will allow live participation and online attendance and presentations.
Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:
- Users: e.g. Engagement, experience, user types
- Education: e.g. Gamification in education, serious games, game-based learning, games & math
- Media: e.g. Esports, streaming, social media and gamification, gamification in journalism & media
- Commerce: e.g. Business models, free-to-play, gambling, gamification in marketing/advergaming
- Work: e.g. Organizational gamification, gameful work, gamification in leadership, playbour
- Technology: e.g. Virtual reality, augmented reality, Internet of things, wearables, AI, machine learning, privacy, security
- Toys & play: e.g. Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
- Health: e.g. Quantified self, games & gamification for health, COVID-19, mental health
- Culture: e.g. Ludification, history of games and gamification, gamification in society, social structures, storification
- Governance: e.g. democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart cities, surveillance
- Sustainability: planet, people, prosperity, peace
- Design: e.g. Design principles, design methods, designing gamification, gamification artefacts
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: e.g. detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society, de-gamification
=== GENERAL INFORMATION
5th Annual International GamiFIN conference, April 7–10, 2021, Levi, Lapland, Finland!
Welcome to the gathering of international gamification research community in the Finnish Lapland, Levi. Levi is a ski resort located in Finnish Lapland, above the Arctic Circle and features incredible Finnish scenery, nature and winter activities. We hope all of our guests take the time to enjoy the surroundings and activities provided by this unique and exotic location. Organized winter activities before and/or after the main conference days will be announced later.
GamiFIN is a leading international conference for gamification research. The conference is chaired by the professor of gamification Juho Hamari and gamification scholar Jonna Koivisto. The conference is organized by the Gamification Group and past keynotes have included notable scholars from the field of gamification and game studies such as Lennart Nacke, Frans Mäyrä, Sebastian Deterding, Richard Landers and T.L. Taylor. Keynotes for GamiFIN 2021 will be announced later.
The GamiFIN conference will offer an entry to the Gamification Publication Track (http://gamifinconference.com/gamification-track/). The gamification publication track is a one of a kind, "gamified" way to develop your research paper through GamiFIN conference, HICSS Gamification Track and toward the eventual publication in an associated journal issue. The aim of the gamification publication track is to increase the predictability and rigorousness of the peer-review and publication processes by providing a concise review continuum and discussion with peers.
=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS
Accepted papers will be sent for consideration for publication in CEUR Workshop Proceedings in the GamiFIN Conference volume. CEUR-WS.org is a free open-access publication service and recognized ISSN publication series, ISSN 1613-0073. (In the Finnish classification of publication forums, CEUR-WS-proceedings are classified as JUFO-1).
=== SUPPORTED AND HOSTED BY
Gamification Group, Tampere University