ACM SAC - VP-HBA 2021 : ACM SAC Second Edition Track on Video Processing for Human Behavioral Analysis
Call For Papers
The 36th ACM/SIGAPP Symposium on Applied Computing (SAC 2021) has been a primary gathering forum for applied computer scientists, computer engineers, software engineers, and application developers from around the world. SAC 2021 is sponsored by the ACM Special Interest Group on Applied Computing (SIGAPP), and will be held in Gwangju, Korea.
The technical track on Video Processing for Human Behavioral Analysis (VP-HBA 2021) is at its second edition and will be organized within SAC 2021.
Aiming at bridging the gap between human and machine vision, video signal is probably the main cue that multimodal machine learning and pattern recognition tools rely on. Among the difficult tasks dealt with in this domain, human behavior understanding is surely accounted a challenging one. Activities such as action recognition, affective computing, human computer interaction, urban analytics, or applications in health, security, robotics and video games are undoubtedly well-established topics in which computer vision plays a fundamental role. Studying human-human or human-computer interactions has also attracted increasing attention in recent years due to its widespread meaning and applications. Furthermore, the advancements in computer vision for social behavior analysis can bring ubiquitous changes in the society. However, despite significant research progress, the automated understanding of a wide range of human activities from visual as well as multimodal data still remains a source of challenging topics.
This track mainly intends to focus on all aspects of computer vision, pattern recognition and machine intelligence devoted to the automatic analysis of human behavior by applying recent or novel video and multimodal data processing techniques.
Topics include but are not limited to
- Human behavior analysis from visual and multimodal information
- Information fusion for the analysis of human behavior
- Affective computing and interaction
- Cognitive interaction understanding
- Visual attention models and systems
- Crowd and social behavior understanding
- Human and group action recognition
- Human-machine interaction
- Databases for human-human interaction
- Scene understanding
- Automatic tracking in videos
- Social networks analysis
- Modeling and simulation of human interactions
- Multimodal dyadic interaction
- Artificial intelligence for human interaction analysis
- Pervasive computing for human interaction understanding
- Computer vision for health emergencies
- Gesture and gait analysis
- Applications of behavior analysis methods, e.g., in medicine, sports and games, well-being, security, environment