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P2P-DVE 2010 : P2P DVE 2010 Second Workshop on P2P Distributed Virtual Environments


When Oct 19, 2011 - Oct 19, 2011
Where Moscow
Submission Deadline Jul 20, 2011
Notification Due Aug 20, 2011
Final Version Due Aug 30, 2011

Call For Papers

P2P DVE 2010
Second Workshop on P2P Distributed Virtual Environments
Moscow, Russia, October 19th 2010
technically Sponsored by IEEE
colocated with ICUMT 2010
The International Conference on Ultra Modern Communications


Aims and Scope:

Distributed Virtual Environments (DVE) like military or civil protection
distributed simulations and massively multiplayer online games (MMOG), for
instance World of Warcraft or Second Life, are currently gaining increasing
attention in the software market. In a DVE users located at geographically
distributed hosts interact within a virtual world which is populated by user
or computer controlled avatars and by passive objects which may be updated
by the avatars. The client server model is currently the reference model
for these applications, but several P2P based approaches have recently been
proposed. In the client server model a single server manages the shared state
of the DVE and is responsible of notifying both the position updates of the
avatars and the updates to the shared state. The main drawback of this
solution is the low level of robustness and scalability due to the presence
of the single server. The definition of a fully P2P distributed architecture
for DVE is an actual challenge because of the complexity of these applications
which integrate networks, graphics and AI programming. On the other hand,
the adoption of a distributed computational model is mandatory to overcome
the low scalability of client server architectures.

The workshop will focus on fundamental challanges and issues in the fields
of P2P Distributed Virtual Environments and it will highlight the newest
trends in this emerging area.

Topics of Interest:
Topics include but are not limited to:

-P2P Overlays
-State Consistency
-State Persistency
-Scalable P2P Information Retrival
-Security, Privacy
-Content Streaming
-Cheating Prevention Techniques
-Self Adaptiveness
-Hybrid Architectures
-Implementation Issues

Important dates:

Paper Submission due: July 20th 2010
Notification of Acceptance: August 20th 2010
Camera Ready due: August 30th 2010
Workshop Date: October 19th 2010

All accepted papers will be published in IEEE Explore.All submissions
must describe original research,
not published or currently under review for another workshop,
conference, or journal. The submissions will
be refereed by at least two reviewers in terms of correctness,
originality, technical strength, significance and quality of presentation.

Authors should prepare a PDF file following the IEEE single-spaced,
double-column pages using 10 pt size fonts on 8.5X11 inch pages.
Papers are restricted to a maximum length of six (6) pages, including
text, figures, references, and appendices.

Committees: (to be fixed)
Laura Ricci, University of Pisa (Italy)

Technical Program Committee Members:
Fabrizio Baiardi, University of Pisa, Italy
Ranieri Baraglia, CNR, Pisa, Italy
Matteo Mordacchini, CNR, Pisa, Italy
Patrizio Dazzi, CNR, Pisa, Italy
Abdennour El Rhalibi, Liverpool John Moores University, UK
Stefano Ferretti, University of Bologna,Italy
Stephen Krause, University of Karlsruhe, Germany
Gregor Schiele, University of Mannheim, Germany
Shervin Shirmohammadi, University of Ottawa, Canada
Shun Yun Hu, National Central University, Taiwan


For any problem, contact

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