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GOODTECH - NetChallenging 2016 : 2nd EAI International Conference on Smart Objects and Technologies for Social Good - Special session Networking on Challenging Scenarios | |||||||||||||||
Link: http://goodtechs.eu/2016/show/session6 | |||||||||||||||
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Call For Papers | |||||||||||||||
Track description
Due to the high demand of communication everywhere and anytime in the cities and the lack of communication infrastructures in remote regions, in disasters scenarios and deep space scenarios, Device-to-Device (D2D) and Machine-to-Machine (M2M) communication have gained special attention from both academia and industry in the past years. D2D and M2M communication can be defined as direct communication between two or more mobile users in range for direct communication. D2D networks can improve connectivity in dense cellular networks by increasing the spectral efficiency, enabling multi-hop relays, content dissemination, and, as such, offloading data from the cellular network. This special session attempts to join researchers from both academia and industry focusing on theoretical and practical research contributions. These contributions can be new techniques, analyses, and applied contributions reporting on experiences and experiments attempting networking deployment in challenging scenarios. Topics We solicit manuscripts that present original and previously unpublished work on topics within this domain, but are not limited to: - Communication in remote regions - Security and privacy for incentive mechanisms in opportunistic communication - Game theory in incentive mechanisms - Practical implementations of incentive mechanisms - D2D communication in delay and disruption tolerant networks - Resource management for D2D communications - Content distribution and caching under D2D communications - Opportunistic offloading; - Opportunistic medium access; - Spectrum management; - Resource optimization; - Energy minimization; - Interference management; - Coding and decoding methods; - M2M communications; - Vehicular communications; - Content distribution architectures |
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