posted by user: marioromero || 6525 views || tracked by 8 users: [display]

ACE 2014 : 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE

FacebookTwitterLinkedInGoogle


Conference Series : Advances in Computer Entertainment Technology
 
Link: http://www.ace2014.info/ACE_2014/Participation.html
 
When Nov 11, 2014 - Nov 14, 2014
Where Madeira, Portugal
Submission Deadline May 12, 2014
Notification Due Jul 1, 2014
Categories    computing   entertainment   technology
 

Call For Papers

CALL FOR PARTICIPATION

ACE 2014

11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE
incorporating 9th International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA)

Funchal, Madeira
11-14 November, 2014

www.ace2014.info


ACE - the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing is inviting the submission of papers, posters, creative showcases and workshop proposals to its 11th conference to be held in Funchal, Madeira, 11-14 November, 2014.

We solicit submissions on a broad range of topics, including, but not limited to:

Technologies and Interactions
* Virtual, augmented and mixed reality
* Ubiquitous and mobile computing
* Tangible, embedded, embodied and robotic interaction
* Affective, intuitive and locative media
* Smart gadgets and toys
* Sensors, actuators and novel input and output technologies
* Multimodal and full-body interaction

Theoretical, Social and Cultural Issues
* Ethics and values
* Aesthetics and poetics
* Game, play and media theories
* Funology, enjoyment and experience
* Cultural, social and psychological studies
* Inclusivity and accessibility
* Children, adolescents and Seniors

Design and Evaluation
* Participatory design
* Usability and playability
* Player and developer experience
* Game and media evaluation techniques
* Gamification

Content Creation Environments Processes and Methods
* Avatars and character expression
* Animation
* Game development engines and frameworks
* Game production processes
* Interaction design for games
* Music and sound
* Artificial Intelligence for games and media
* Hacking and Tinkering

Application Domains
* Urban and location based games and media
* Interactive art, dance and performances
* Sports, fitness and exertion games
* Education, learning and serious games
* Broadcasting, podcasting and smart media
* Soundscapes and musical expression
* Interactive and digital storytelling
* Museums and cultural heritage
* Advertising and marketing
* Pets, livestock and other life forms

More detailed information can be found at http://www.ace2014.info

Related Resources

Ei/Scopus-SGGEA 2025   2025 2nd Asia Conference on Smart Grid, Green Energy and Applications (SGGEA 2025)
Ei/Scopus-CCNML 2025   2025 5th International Conference on Communications, Networking and Machine Learning (CCNML 2025)
EduTeach 2025   9th Canadian Conference on Advances in Education, Teaching & Technology 2025
CVIE--EI 2026   2026 The 4th International Conference on Computer Vision and Information Engineering (CVIE 2026)
Ei/Scopus-IPCML 2025   2025 International Conference on Image Processing, Communications and Machine Learning (IPCML 2025)
CSTE 2026   2026 The 8th International Conference on Computer Science and Technologies in Education (CSTE 2026)
IEEE ICAAI 2025   IEEE--2025 The 9th International Conference on Advances in Artificial Intelligence (ICAAI 2025)
AAIML 2026   IEEE--2026 International Conference on Advances in Artificial Intelligence and Machine Learning
DSIT 2025   2025 IEEE 8th International Conference on Data Science and Information Technology (DSIT 2025)
IEEE- CCRIS 2025   2025 IEEE 6th International Conference on Control, Robotics and Intelligent System (CCRIS 2025)