posted by user: JimWhiteheadUCSC || 10844 views || tracked by 17 users: [display]

GAS 2011 : Games and Software Engineering (1st Int'l Workshop)

FacebookTwitterLinkedInGoogle

Link: http://2011.gasworkshop.org/
 
When May 22, 2011 - May 22, 2011
Where Honolulu, Hawaii
Submission Deadline Feb 7, 2011
Categories    games   software engineering   software testing   software design
 

Call For Papers

Call for Papers

GAS 2011: The 1st Games and Software Engineering Workshop will be a one-day workshop held on May 22, 2011, co-located with the International Conference of Software Engineering (ICSE) in Honolulu, Hawaii, USA.

http://2011.gasworkshop.org

Important Dates

Position papers (4 pages maximum): February 7th, 2011
Workshop date: May 22, 2011

Topics

At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. Software engineering hasn't yet been able to meet the demands of the games industry, an industry that works at the forefront of technology and creativity, where creating a fun experience is the most important metric of success. GAS 2011 will explore the demands of game creation and ascertain how the software engineering community can contribute to this important creative domain. Furthermore, GAS 2011 will investigate how games can help aid the software engineering process or improve software engineering education. Research in these areas has been exciting and interesting, and GAS 2011 will be the first time practitioners from all three fields to have the opportunity to come together at ICSE to investigate the possibilities of this innovative research area.

GAS encourages submissions of topics from across the entire range of software engineering research areas. The following topics are given as a guide, but all submissions will be given equal consideration.

* Development processes
* Development environments
* Creativity support
* Patterns and frameworks
* Game middleware (including networking/security/databases)
* Testing
* Formalizing game design and creation
* Games for Software Engineering education
* Games to aid the Software Engineering process
* Software architecture of games and engines
* Modeling games

Paper submissions

GAS 2011 is accepting position papers, with a maximum of 4 pages. These papers must conform to the ICSE Submission Guidelines.

All submissions must be made via CyberChairPro, a link to which will appear at the GAS 2011 web site.

All accepted papers will be published in the ICSE conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the workshop by the deadline for camera-ready copy submission.

We anticipate papers will be included in the ACM Digital Library.

Related Resources

IEEE SIME 2026   IEEE International Conference on Smart Innovations for Medicine and Engineering (SIME 2026)
Ei/Scopus-AI2A 2026   2026 IEEE 6th International Conference on Artificial Intelligence, Automation and Algorithms (AI2A 2026)
ICEEI 2026   2026 8th International Conference on Engineering Education and Innovation (ICEEI 2026)
Ei/Scopus-ACEPE 2026   2026 3rd IEEE Asia Conference on Advances in Electrical and Power Engineering (ACEPE 2026)
ICCPR 2026   Springer--2026 15th International Conference on Computing and Pattern Recognition (ICCPR 2026)
ICCS 2026   2026 the 6th International Conference on Computer Systems (ICCS 2026)
SEMIT 2026   7th International Conference on Software Engineering and Managing Information Technology
ICSE 2027   The 49th International Conference on Software Engineering
ICCC 2026   IEEE--2026 the 12th International Conference on Computer and Communications (ICCC 2026)
BIOSIGNALS 2027   20th International Conference on Bio-inspired Systems and Signal Processing