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GOWELL 2016 : Games fOr WELL-being | |||||||||||||||
Link: http://gameswellbeing.org/2016/show/home | |||||||||||||||
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Call For Papers | |||||||||||||||
SCOPE:
The EAI Games for Well-Being conference builds upon the increasing relevance of applied gaming approaches, gamification techniques and game-related technologies and devices for health and wellbeing management and recovering. Traditional approaches, albeit efficient, often falls short in engaging the individual and in fostering her interest in actually following a treatment or prevention. The adoption of gaming-related techniques in situations where health and well-being are involved can push individuals to engage willingly in activities to improve their lifestyle as well as in participating to prevention programs or treatments. EAI GOWELL aims to bring together researchers, technologists and visionaries from Academia, research labs and industry to foster a lively discussion about the theory and practice of games as a way to improve health and well-being in tomorrow's society. The GOWELL conference invites presentations about the use of Virtual Reality, Augmented and Mixed Reality, Virtual Environments, Games for Health, Applied games, Mobile health and other emerging applications for improving the quality of our personal experience and promoting adaptive behaviors and positive functioning. HIGHLIGHTS/PUBLICATION: -All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries The proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well in EU Digital Library (EUDL). A special issue of ACM/Springer MONET will be allocated for selected papers of M3Apps Conference. In addition, recommended authors will be considered for inclusion in the EAI Endorsed Transaction on Pervasive Health and Technology. TOPICS: Authors are encouraged, but not limited, to cover the following topics: · Applied Games for health awareness and/or improvement. · Game applications for better lifestyle or well-being. · Game design techniques and solutions for healthcare environments. · Games' devices/technology applied to medical treatments or prevention. · Gamification of healthcare processes · Well being interventions including affective strategies supported by technologies · Information technologies to support patient's engagement in healthcare · Positive Gaming · Stress management and new technologies · Integrating technologies to support student's engagement in learning process · Technologies enhancing Social Well-being · Technology for active aging and healthy living · Integrating technology in self-help interventions INITIAL SUBMISSION: Contributions, not exceeding the limit of 8 pages, must be submitted via CONFY submission site. 14 March 2016 (23:59 GMT) Short paper submission deadline: 14 March 2016 WIP papers March 31 Notification deadline 11 April 2016 Camera-ready deadline 16 May 2016 |
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