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VRST 2010 : The 17th ACM Symposium on Virtual Reality Software and Technology

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Conference Series : Virtual Reality Software and Technology
 
Link: http://www.comp.polyu.edu.hk/conference/vrst2010
 
When Dec 5, 2010 - Dec 5, 2010
Where Hong Kong
Submission Deadline Jun 9, 2010
Categories    HCI   computer graphics   virtual reality
 

Call For Papers

The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with virtual reality software and technology. VRST will provide an opportunity for VR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field.

VRST 2010 will be held in The Hong Kong Polytechnic University, Hong Kong, China. Hong Kong is a dynamic city of over 6 million people and a meeting point of Eastern and Western cultures. The conference will be co-hosted by The Hong Kong Polytechnic University and The City University of Hong Kong. VRST 2010 aims at bringing together researchers from both east and west continents to present the state-of-the-art VR advances in this ever-growing dynamic area.

We invite you to participate in the ACM Symposium on Virtual Reality Software and Technology (VRST) 2010. ACM VRST 2010 seeks original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of virtual, mixed and augmented reality. Post-conference tour to the major tourist sites in Hong Kong will be organized.

The VRST technical program consists of high quality technical papers that are reviewed and selected by an international program committee. Papers are solicited on all technical aspects of Virtual Reality and related technologies, including but not limited to the following topics:
- Interaction Techniques
- Modeling and Simulation
- Real-Time Rendering
- Collaborative / Networked VEs
- Graphics / Image-based Algorithms
- Augmented Reality - Applications of Virtual Reality
- VR System Architecture
- Input / Output Devices
- Human Factors
- Haptics / Audio Interface

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