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CTS 2014 : The 2014 International Conference on Collaboration Technologies and Systems

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Conference Series : Collaboration Technologies and Systems
 
Link: http://cts2014.cisedu.info
 
When May 19, 2014 - May 23, 2014
Where Minneapolis, Minnesota, USA
Submission Deadline Jan 27, 2014
 

Call For Papers

INVITATION:
You are cordially invited to participate in and attend the International Conference on Collaboration Technologies and Systems to be held May 19-23, 2014 in Minneapolis, Minnesota, USA. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties.

PURPOSE:
The Conference will include invited presentations by experts from academia, industry, and government as well as contributed paper presentations describing original work on the current state of research in collaboration technologies, collaboration systems, the Internet of things, people social networks and media, virtual worlds, services computing, social clouds, and related issues. There will also be tutorial sessions, symposia, workshops, special sessions, demos, panels and forums, posters, doctoral dissertation colloquium, and exhibits. Conference sponsorships are welcomed.

SCOPE:

During the conference, attendees will see and interact with a broad spectrum of methodologies and technologies that relate to cooperation, coordination, communication, and collaboration at both the client and backend (cloud) levels. This year’s conference targets a wide array of papers, posters, workshops, panels, demonstrations, exhibits, presentations, and tutorials addressing a broad range of topics including sensors, people, clouds, collaborative robots and human-robot interaction, social networks and analysis, language and culture, multimedia and visualization, e-learning, e-business, e-health, emergency response, knowledge management, decision making and support, global grids, P2P, multi-agent systems, trust and cyber security, mobile clients and wireless interactions, Web 2.0 collaboration technologies, virtual environments, ubiquitous collaboration, wearable gadgets and tools, social innovation, user interfaces and related human and socio-technical collaboration issues.

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