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DCAC 2026 : Digital Culture & AudioVisual Challenges: Interdisciplinary Creativity in Arts and Technology | |||||||||||||||
| Link: https://avarts.ionio.gr/dcac/2026/ | |||||||||||||||
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Call For Papers | |||||||||||||||
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Welcome to the 8th International Conference on Digital Culture & AudioVisual Challenges (DCAC-2026). DCAC-2026 will again afford an exceptional opportunity for renewing old acquaintances, making new contacts, offering a worldwide connection between researchers and lecturers, from a wide range of academic fields, facilitating partnerships across national and disciplinary borders. This International Conference on Digital Culture & AudioVisual Challenges is hosted by the Department of Audio & Visual Arts, Ionian University, and it will be held in Corfu, Greece, on May 8-9, 2026.
The aim of the DCAC-2026 is to bring together technology, art and culture in the Digital Era, as well as to provide a forum on current research and applications incorporating technology, art and culture, to deepen cooperation, exchange experiences and good practices. Researchers, artists and scholars are encouraged to participate in the discussion about the interaction between interdisciplinary creativity, technology, arts and culture. Authors are invited to present original papers for oral or poster presentation in the fields of New Media Arts and Digital Culture. Topics of the Conference include (but not limited to): • Algorithmic Art • Algorithmic music composition • Art and Culture Analysis • Art and Technology • Art and cultural promotion and dissemination • Art, Technology and Education (Creative Technologies) • Artificial Intelligence in Arts • Artistic Applications in Art and Technology • Audio-Visual and Multimedia Design • Collaborative and adaptive environments for Artistic creation and/or dissemination • Cultural Sustainability and Arts Education • Cybernetics in Contemporary Art • Data Visualization • Digital Art (computer art, animation, virtual art, internet art, pixel art, interactive art, 3Dprinting) • Digital Preservation • Digital Representation • e-Learning in Art and Media Studies • Electronic Music • Experimental Art & Cultural product • Film Practice and Education • Film Practice and Research • Gaming • Holography & Hologram Technology • Human-Computer Interaction, (human‐computer interfaces, ubiquitous, natural and adaptive interfaces, assistive technologies) • Internet Culture • Media Literacy and Media Studies • New Aesthetic • Robotics • Virtual Reality - Augmented Reality - Mixed Reality Submission Guidelines, Types & Length You are invited to submit original contributions across the spectrum of digital culture and audiovisual challenges. All submissions must present novel, unpublished research (or significantly extending previous works), innovative practices, or theoretical insights. • Full Research Papers: Minimum of 10 “standard” pages + references. Submit comprehensive work with clear research methodology, findings, and scholarly impact. • Short Research Papers: Between 5 and 9 “standard” pages + references. Ideal for promising projects in early or exploratory stages. • Poster Papers: A concise format of less than 5 “standard” pages. Includes title, author(s), and a brief summary—suitable for visual display during the poster session. Contributions may be submitted in three categories: (i) theoretical study; (ii) empirical research; (iii) practitioner presentation. Should be structured clearly, indicating: the theoretical framework, the research/study design, the methods or instruments, the description of the experiments, etc. Should be submitted in English, the official language of the conference. |
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