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CASA 2026 : Computer Animation and Social Agents

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Conference Series : Computer Animation and Social Agents
 
Link: https://casa26.miralab.com/
 
When Jun 1, 2026 - Jun 3, 2026
Where Geneva, Switzerland
Submission Deadline Feb 15, 2026
Notification Due Mar 30, 2026
Final Version Due Apr 15, 2026
Categories    computer graphics   animation   social agent   virtual reality
 

Call For Papers

CASA 2026 Biotech, Geneva, Switzerland



Call for Papers (Hybrid conference)



The 39th International Conference on Computer Animation and Social Agents (CASA 2026) will be held on June 1-3, 2026, in Geneva, Switzerland. The conference is organized by the University of Geneva. Founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS), CASA is the oldest international conference in computer animation and social agents in the world.



In the past few years, CASA has been held in Europe, Asia, North America, and Australia. CASA 2026 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.



This year, the conference will be HYBRID. Authors will have the option to present their paper either in person or online.



IMPORTANT DATES

* Submission deadline: February 15, 2026

* Preliminary Notification to Authors: March 30, 2026

* Revised papers submission deadline for CAVW journal: April 15, 2026

* Final Notification of CAVW Journal: May 10, 2026

* Author Registration: May 12 (final deadline)



PAPER SUBMISSION

We invite submissions of research papers on a broad range of topics, including but not limited to Virtual and Extended Reality, Computer Animation, Embodied Agents, Social Agents, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.



Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW, Impact Factor: 1.7) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference either onsite or online.



SCOPE AND LIST OF TOPICS

CASA invites submissions on a broad range of topics, including but not limited to:





Extended Reality

Tracking

Computer Vision for AR

Mobile AR systems

Spatial AR, projection mapping

Localization, spatial registration

AR in Virtual Heritage

Diminished Reality

A.I. & Deep Learning in AR

Human augmentations

Education and Training in AR

LLM-powered AR

Virtual Environments

Body gesture and action recognition

Hand Gestures and Poses

Computer Vision Methods in VR

Immersion and Presence

Image Processing for VR

Haptic interfaces

Sound

Distributed VR

Simulators (flight, car drive etc…)

VR for rehabilitation

Locomotion and navigation

Sensors and actuators

Virtual surgery

EEG Analysis in VR

A.I. & Deep Learning for VR

Immersive games

Perception, video quality

Ethical issues

User experience and usability

LLM-powered VR

Embodied and Social Agents

Virtual Humans

Social Robots

Perceptual models

Interagent communication

Modelling of groups and crowds

Conversational agents

Humanoid and Social Robots

Behaviour modeling

Interaction with Virtual Humans

Intelligent virtual actors

Emotions and personality

A.I. & Deep Learning for Agents

Computer Animation and Motion

2D animation

3D animation

Inverse kinematics, dynamics

Biomechanics models

Motion capture and motion retargeting

Physical-based animation

Facial and body animation

Path planning

Cloth and hair animation

Collision detection and avoidance

Control of robots

Crowd simulation

LOD and impostors

Geometry for Animation

Real-time rendering

A.I. and deep learning in Animation

AI Animation from Prompt/Images

LLM-powered animation

Visualization and Scientific Applications

Medical imaging and reconstruction

Fluid and flow visualization

Fluid Simulation

Visualization of physical phenomena

Volume rendering

Neuro and brain imaging

Image Analysis and Processing for Visualization

Computer Vision for Visualization







WEBSITE: https://casa26.miralab.com/





CONFERENCE CHAIR

* Nadia Magnenat-Thalmann (MIRALab--University of Geneva, Switzerland)

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