DS-RT: Distributed Simulation and Real-Time Applications



Past:   Proceedings on DBLP

Future:  Post a CFP for 2016 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
DS-RT 2015 The 19th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Oct 14, 2015 - Oct 16, 2015 Chengdu, China. May 29, 2015
DS-RT 2014 18th IEEE/ACM* International Symposium on Distributed Simulation and Real Time Applications
Oct 1, 2014 - Oct 3, 2014 Toulouse, France May 7, 2014
DS-RT 2013 The 17th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Oct 30, 2013 - Nov 1, 2013 Delft, Netherlands May 31, 2013
DS-RT 2012 The 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Oct 25, 2012 - Oct 27, 2012 Dublin, Ireland May 15, 2012
DS-RT 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Sep 4, 2011 - Sep 7, 2011 Salford, United Kingdom Apr 15, 2011
DS-RT 2010 14th IEEE/ACM* International Symposium on Distributed Simulation and Real Time Applications
Oct 17, 2010 - Oct 20, 2010 Fairfax, Virginia, USA May 17, 2010
DS-RT 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Oct 25, 2009 - Oct 28, 2009 Singapore May 11, 2009
DS-RT 2007 11th International Symposium on Distributed Simulation and Real-Time Application
Oct 22, 2007 - Oct 24, 2007 Chania, Crete Island, Spain TBD

Present CFP : 2015

IEEE/ACM DS-RT 2015 - Call for Papers

DS-RT provides an international forum for the discussion and presentation of original ideas, recent results and achievements by researchers, students, and systems developers on issues and challenges related to distributed simulation and real time applications.

Authors are encouraged to submit both theoretical and practical results of significance. Demonstration of new tools/applications is very desirable.Selected best papers from the DS-RT 2015 proceedings will be invited to be extended for an Special Issue with the Wiley Journal on Concurrency and Computation.

The scope of the symposium includes, but is not limited to:

- Paradigms, Methodology and Software Architectures for Large Scale Distributed and Real-Time Simulations (e.g. Parallel and Distributed Simulation, Multi-Agent Based Distributed Simulation, HLA/RTI, Web, Grid and cloud based Simulation, hardware-software co-design for extreme scale simulations)

- Paradigms, Modeling, Architecture and Environments for Large Scale Real-time Systems and Concurrent Systems with hard and soft Real-Time Constraints

- Non-functional Properties of Distributed Simulation and Real-Time Systems (e.g. Dependability, Availability, Reliability, Maintainability, Safety, Security, Trustworthiness, QoS)

- Theoretical Foundations of Large Scale Real-Time and Simulation Models (e.g. Event Systems, Causality, Space-Time Models, Notions of Time, Discrete and Continuous Systems, Simulator Coordination)

- Simulation Studies at Large and Very Large Scale (e.g. Industrial, Commercial, Ecological and Environmental, Societal, Power and Energy, Pervasive and Ubiquitous Computing Systems)

- Performance and Validation of Large Scale and Distributed Simulations (e.g., Benchmarking and Analytical Results, Empirical Studies; DIS, HLA/RTI Studies)

- Languages and Tools, Development Environments, Data Interfaces, Network Protocols and Model Repositories that address Very Large Simulations

- Data Management and Distribution Issues, Interest Management, Semantic Modeling, Multi-resolution Modeling, Dead-Reckoning Mechanisms

- Pervasive and Ubiquitous Computing Architectures and Applications that involve Simulations and/or adhere to Real-Time Constraints

- Simulation based Virtual Environments and Mixed Reality Systems (e.g. Interactive Virtual Reality, Human Communication through Immersive Environments)

- Collaborative Virtual and Augmented Reality, Shared Interaction Spaces, Telepresence Systems and Shared Workspaces, 3D Video and Acoustic Reconstruction, Shared Object Manipulation

- Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues.

- Visual Interactive Simulation Environments (e.g., Generic Animation, Visual Interactive Modeling, Interactive Computer Based Training and Learning; Scientific Visualization; High-End Computer Graphics);

- Design Issues, Interaction Designs, Human Computer Interaction Issues raised by Large Scale DS-RT Systems;

- Media Convergence (e.g. New Technologies, Media Theory, Real-Time considerations of Multi Modality,etc.)

- Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g. Implicit, Situative and Attentive Interaction, Tangible Interaction, Embedded Interaction, etc.);

- Technologies for Living Labs (e.g. Mirror World Simulation, Interoperability, Large Scale Multi Sensor Networks, Global Wireless Communication, Multi Stakeholder Understanding and Innovation)

- Environmental and Emerging Simulation Challenges (e.g. Growth of Human Population, Climate Change, CO2, Health Care, Ecosystems, Sustainable Development, Water and Energy Supply, Human Mobility, Air Traffic, World Stock Markets, Food Supply Chains, Megacities, Smart Cities, Disaster Planning, etc.)

- Advanced Simulation Studies and Technologies (Discrete event, continuous Simulation, etc..)

- Serious On-line Gaming

High-quality original papers are solicited. Papers must be unpublished and must not be submitted for publication elsewhere. All papers will be reviewed by Technical Program Committee members and other experts active in the field to ensure high quality and relevance to the conference. More detailed instructions for paper submission will be provided soon. Accepted papers will appear in the conference proceedings to be published by IEEE Press.

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