DIGITEL: Digital Game and Intelligent Toy Enhanced Learning

FacebookTwitterLinkedInGoogle

 

Past:   Proceedings on DBLP

Future:  Post a CFP for 2013 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
DIGITEL 2012 IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012)
Mar 27, 2012 - Mar 30, 2012 Takamatsu, Japan Oct 1, 2011
DIGITEL 2010 IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning
Apr 12, 2010 - Apr 16, 2010 Kaohsiung, Taiwan Sep 26, 2009
DIGITEL 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Based Learning
Nov 17, 2008 - Nov 19, 2008 Banff, AB, Canada May 30, 2008
 
 

Present CFP : 2012

Topics of interest for DIGITEL 2012 include, but are not limited to:

* Design foundation and theory for DIGITEL
* Educational robots and toys
* Artificial intelligence for DIGITEL
* Virtual characters for education and learning
* Virtual storytelling and game narrative for education and learning
* Multiplayer and social game design for education and learning
* Simulation and animation for education and learning
* Augmented/mixed reality for education and learning
* Game-based learning/training
* Games in real world (ubiquitous learning)
* Storytelling and narrative in education and learning
* VR-based education/training
* Non-visual senses (smelling, touching, hearing) for DIGITEL
* Mobile games and its linking to online games for education and learning
* Location-based games and ubiquitous technology for education and learning
* Identity in gaming to learn: roles and role-playing
* Collaboration, competition and community in DIGITEL
* Social and cultural aspects in DIGITEL
* Evaluation of DIGITEL systems
* Studies of the effect of games on learning, affect, and motivation
* Embedding instructional design principles in games

Important dates:

Submission deadline: Oct 1st, 2011
Notification of acceptance: Nov 30, 2011
Final version: Jan 6, 2012
Conference date: March 27-30, 2012
 

Related Resources

ITSC 2019   IEEE Intelligent Transportation Systems Conference
Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
PRL-IIDFB 2019   PRL SI on Intelligent Industrial Digital Forensics and Biocybernetics: Practices and Challenges
SBGAMES 2018   Brazilian Symposium on Computer Games and Digital Entertainment
BICT (Ei, Scopus, ISI) 2019   11th EAI International Conference on Bio-inspired Information and Communications Technologies -- Springer, Ei Compendex, Scopus, ISI -- at Carnegie Mellon University
(Book Chapter) 2018   Call for IGI-Global Book Chapter Proposals: ‘‘Virtual Reality Techniques’’
ICCAR--IEEE, Ei & SCOPUS 2019   2019 The 5th IEEE International Conference on Control, Automation and Robotics (ICCAR 2019)--Ei Compendex & SCOPUS
ACHI 2019   The Twelfth International Conference on Advances in Computer-Human Interactions
ICCRE--IEEE, EI and Scopus 2019   IEEE--2019 4th International Conference on Control and Robotics Engineering (ICCRE 2019)--EI Compendex and Scopus
ICMEAE--IEEE, EI and Scopus 2019   IEEE--2019 6th International Conference on Mechatronics, Electronics and Automation Engineering (ICMEAE 2019)--EI Compendex and Scopus