CHItaly: ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction



Past:   Proceedings on DBLP

Future:  Post a CFP for 2022 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
CHItaly 2021 CHItaly 2021 Research papers
Jul 11, 2021 - Jul 13, 2021 Bolzano, Italy Feb 28, 2021
CHItaly 2015 ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction
Sep 28, 2015 - Sep 30, 2015 Rome (Italy) Jun 12, 2015
CHItaly 2011 Italian chapter of ACM SIGCHI
Sep 13, 2011 - Sep 16, 2011 Alghero, Italy May 15, 2011

Present CFP : 2021

The research track of the conference will be hybrid, blending digital and physical frontiers. Contributions to the research track are in the form of either long or short research papers.

Long papers present original and substantially new research in Human Computer Interaction (HCI) and at the frontiers of HCI. They clearly indicate innovative aspects. Research procedures or technical aspects are presented in sufficient detail to ensure scrutiny and reproducibility. Results are communicated according to scholarly standards, and implications of the contributions/findings for HCI have to be explicitly discussed.

Short papers present original and provocative research or novel applications in HCI. Merit will be assessed in terms of originality and importance for HCI rather than maturity, extensive technical validation, or research studies.

Both types of papers are archival publications of original research in the field of HCI, and related to the conference theme and topics.

Topics of interest include but are not limited to the following ones, divided into traditional topics for HCI and frontier topics, at the intersection with other fields, for the advancement of HCI.
Traditional HCI: Theories, Methods, Studies

HCI theories
HCI design and evaluation methods
HCI studies
Interaction processes and models
Collaborative and social computing and HCI
Affective computing and HCI
Accessibility and inclusive HCI

Arts, Humanities, Education, Society and HCI

Design & arts and HCI
Humanities and HCI
Cultures, culture production and HCI
Education and HCI
Technology enhanced learning and HCI
Learning analytics and HCI
Values, ethics and HCI
Society and HCI

Physical, Digital or Hybrid HCI

Game and gamification-based solutions and HCI
Augmented, virtual or mixed reality and HCI
Smart things, smart ambients or smart cities and HCI
Internet of Things (IoT) and HCI
Physical computing, making or digital fabrication and HCI
Cyber-physical systems, embedded systems and HCI
Tangible design, industrial design or product design and HCI
Mobile, wearable and ubiquitous computing and HCI
Human-robot interaction and HCI
Beyond cobots: assistive or proactive robots and HCI

Artificial Intelligence and HCI

AI theories, technologies or tools and HCI
Human-in-the-loop machine/deep learning and HCI
Agent-based systems or multi-agent systems and HCI
Formal methods and HCI
Data analysis, modelling or visualisation and HCI
Process analysis, modelling or visualisation and HCI
Natural language processing and HCI
Recommendation, personalisation or adaptation and HCI

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