Web3D: 3D Technologies for the World Wide Web

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2018 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
Web3D 2017 The 22nd International Conference on 3D Web Technology
Jun 5, 2017 - Jun 7, 2017 Brisbane, Australia Feb 27, 2017
Web3D 2016 21st International Conference on 3D Web Technology
Jul 22, 2016 - Jul 24, 2016 Anaheim, CA Apr 15, 2016
WEB3D 2015 The 20th International Conference on 3D Web Technology
Jun 18, 2015 - Jun 21, 2015 Heraklion, Crete, Greece Mar 16, 2015
Web3D 2014 Web3D 2014 : The 19th International Conference on 3D Web Technology
Aug 8, 2014 - Aug 10, 2014 Vancouver, CA Apr 16, 2014
Web3D 2013 18th International Conference on 3D Web Technology
Jun 20, 2013 - Jun 22, 2013 Donostia-San Sebastian, Spain Mar 11, 2013
Web3D 2012 17th International Conference on 3D Web Technology
Aug 4, 2012 - Aug 5, 2012 LA, USA Apr 3, 2012
Web3D 2011 16th International Conference on 3D Web Technology
Jun 20, 2011 - Jun 22, 2011 Paris, FR Mar 13, 2011
Web3D 2010 The 15th International Symposium on Web3D Technology
Jul 24, 2010 - Jul 25, 2010 Los Angeles, CA, USA TBD
 
 

Present CFP : 2017

Web3D 2017
The 22nd International Conference on 3D Web Technology
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Date: 5-7 June 2017
Location: Queensland University of Technology, Brisbane, Australia
Website: http://web3d2017.org


2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner.

With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal are starting to offer ways to export and publish directly to Web3D.

The conference will explore topics including: research on simulation and training using Web3D, enabling technology of web-aware, interactive 3D graphics from mobile devices up to high-end immersive environments, and the use of ubiquitous multimedia across a wide range of applications and environments. For example:

* Virtual Reality (VR)
* Mixed Augmented Reality (MAR)
* Cultural and Natural Heritage
* Medical, Telemedicine (eHealth)
* Transportation and Geospatial
* Industry Applications
* Archival Digital Publications
* Human Animation, Motion Capture
* 3D Printing and 3D Scanning
* CAD and Advanced Manufacturing
* Education and E-learning
* Collaboration and Annotation
* Tourism and Accessibility
* Gaming and Entertainment
* Creativity and Digital Art
* Public Sector and Government
* Open Web Platform Integration


For the 2017 conference edition, we welcome works addressing the emerging opportunities and research of portable, integrated information spaces over the web including, but not limited to:

* Emerging WebVR and WebAR capabilities.
* Scalable, interoperable representations and modeling methods for
complex geometry, structure, and behaviors.
* 3D similarity search and matching, 3D search interfaces, and
sketch-based approaches.
* Visualization and exploration of 3D object repositories.
* Scientific and medical visualization, medical simulation and training.
* 3D content creation, analysis tools and pipelines, and 3D classification.
* Annotation, metadata, hyperlinking and Semantic Web for 3D objects and scenes.
* Generative and example-based shape modeling and optimization.
* 3D scanning, 3D reconstruction 3D digitization, and 3D printing.
* Streaming and rendering of large-scale models, animations, and virtual worlds.
* Progressive 3D compression and model optimization.
* Collaborative operation and distributed virtual environments.
* Web-wide human-computer interaction and 3D User Interfaces.
* 3D City Models, Building Information Modeling & Geo-visualization.
* Mixed and Augmented Reality (MAR) including standardization aspects.
* Web3D and associated APIs, toolkits, and frameworks.
* Novel Web3D interaction paradigms for mobile/handheld applications.
* Web based interaction techniques including gesture, pen and voice.
* Agents, animated humanoids, and complex reactive characters.
* Motion capture for composition and streaming of behaviors and expressions.
* Web3D for social networking.
* Script algorithms and programming for lightweight Web3D.
* Network transmission over mobile Internet.
* Server-side 3D engines and cloud-based gaming.
* Architecture support by large Web3D applications for CAD tools
and solid modelers.
* Data analysis and intelligent algorithms for big Web3D data.
* Interactive Web 3D applications in all applications and sectors.


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Papers Submission Deadline: 27 February 2017 (extended)
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Authors are invited to submit full papers (up to 9 pages, including figures and references) or short papers (up to 4 pages, including figures and references) in PDF format via the Submission Site: http://web3d2017.web3d.org/submissions/papers

Papers must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH (see http://www.siggraph.org/learn/instructions-authors). All submissions will be peer-reviewed for quality and contribution by the conference International Program Committee.

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Poster Submission Deadline: 27 February 2017 (extended)
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Posters present results of ongoing work in relevant areas of Web3D research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. We particularly encourage contributions that take advantage of the nature of the poster space to present and raise awareness of the work in effective and imaginative ways.

Authors submitting posters should provide a poster abstract (2 pages) that gives a concise description of the main idea, its findings, and next steps. The abstract should include supportive data, and a brief discussion of the most relevant related work from the literature and state where the presented work extends.

Poster submissions must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH (see http://www.siggraph.org/learn/instructions-authors). All submissions will be peer-reviewed for quality and contribution by the conference International Program Committee.

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Tutorial and Workshop Deadline: 4 April 2017
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Tutorials on specific related topics and panels on challenging areas are encouraged. As in previous years, Web3D 2017 will also feature a number of co-located Workshop sessions. The series of Workshops and Tutorials are intended to provide a forum for researchers and practitioners from both the Web and 3D graphics communities to discuss and exchange positions on current and emergent 3D Web topics.

For more details about Workshops: http://web3d2017.web3d.org/submissions/workshops

For more details about Tutorials: http://web3d2017.web3d.org/submissions/tutorials


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H-Anim Competition Deadline: 1 May 2017
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This annual competition is dedicated to showing how H-Anim and X3D Graphics standards can be used for creating music videos. This competition is organized by the Korean Standards Association (KSA), Web3D Consortium, and Korean National Radio Research Agency (RRA) with support by the Korea Society for Standards and Standardization (SSS).

Each entry is judged on the following: originality, creativity of 3D character animation, creativity of the virtual stage, use of H-Anim ISO/IEC 19774 specification (LOA1, LOA2, LOA3) for character models, and use of the X3D Graphics capabilities.

PRIZES: KSA PRIZE (1st place), SSS PRIZE (2nd place), Web3D PRIZE (3rd place)

Winners will be announced at 2017 Web3D Conference, Brisbane Australia, 5-7 June 2017. Winners do not need to be in attendance to receive their prize, and will be contacted by Web3D organizers.

Prizes will be provided to winners in the form of cash or merchandise valued at approximately $1000 US (tax included).

For more details about H-Anim Competition: http://web3d2017.web3d.org/h-anim-competition/

Please send your submission to: competition-submissions@web3.org

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Important Dates
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Papers/Posters Submission Deadline: 27 February 2017 (Deadline extended)
Papers/Posters Notification: 27 March 2017
Tutorial/Workshop Deadline: 3 March 2017
Tutorial/Workshop Notification: 4 April 2017
Camera-ready Papers/Posters: 4 April 2017
H-Anim Competition Entry: 1 May 2017

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Organisers
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Program Chairs

Vince Marchetti, KShell Analysis & Web3D Consortium, USA
Jakub Flotyński, Poznań University of Economics and Business, Poland
Chris Thorne, Systemic, Australia


Tutorials Chairs

Sandy Ressler, NIST, USA
Erik Champion, Curtin University, Australia


Workshop Chairs

Tony Huang, University of Tasmania, Australia
Sean O’Donoghue, CSIRO & The Garvan Institute, Australia


Digital Art Exhibition Chairs

June Kim, University of New South Wales, Australia
Ina Conradi Chavez, NTU


General Chairs

Matt Adcock, Commonwealth Scientific and Industrial Research Organisation (CSIRO), Australia
Tomasz Bednarz, CSIRO Data61 & Queensland University of Technology, Australia


Steering Committee

Anita Havele, Executive Director, Web3D Consortium, USA
Don Brutzman, Naval Postgraduate School, USA
Nicholas F. Polys, Virginia Tech, USA


Communications/Outreach Chairs

Anita Havele, Web3D Consortium
Angela Cheng, Khronos Group, USA
Xavier Ho, CSIRO & The University of Sydney, Australia


Web3D 2017 is sponsored by the Web3D Consortium and ACM SIGGRAPH.
 

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