VS-GAMES: Games and Virtual Worlds for Serious Applications

FacebookTwitterLinkedInGoogle

 

Past:   Proceedings on DBLP

Future:  Post a CFP for 2017 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
VS-Games 2016 8th International Conference on Virtual Worlds and Games for Serious Applications
Sep 7, 2016 - Sep 9, 2016 Barcelona, Spain Mar 25, 2016
 
 

Present CFP : 2016

VS-Games Vision

That game-based technologies have found a place in the wider world (beyond interactive entertainment) is now beyond question, with topics such as gamification and interactive storytelling becoming accepted in many application fields. VS-Games 2016 aims to continue the series’ overall goals of developing and nurturing theoretical and academic rigour in the discussion of serious games and virtual worlds


New Modalities

As previous conferences in the series have noted, such development is made difficult by the ever-expanding horizons offered by new hardware and technological solutions. The 2016 edition aims to address this challenge head-on by particularly encouraging submissions related to the application and impact of new technologies related to Augmented Reality (AR) and Virtual Reality (VR).

VS-Games 2016 invites submissions on the following subjects, as well the conference's standard topics:

- Alternate reality games
- Virtual environments
- Augmented reality
- Game design
- Animation for serious games and virtual worlds
- AI applications for serious games
- Serious games methodologies
- User-modelling in serious games
- Pervasive gaming
- Interactivity issues
- Visualisation techniques
- Human computer interaction
- Mobile games
- Education and learning
- Multimedia gaming
- Case studies in serious games and virtual worlds
- Gamification

The following are the dates of submission for the different tracks of the VS Games 2016 conference:

Full Papers (8 pages): 25th March 2016
Short Papers (4 pages): 25th March 2016
Poster Papers (2 pages): 25th March 2016
Call for Workshops (2 pages): 25th March 2016

All authors need to follow IEEE standards (A4 template) to format their papers (regardless of category), this can be found here.

All papers must be submitted via our online submission systems.
 

Related Resources

PDHP@IRLN 2019   Special Track on Platforms for Digital Heritage and Preservation @ ILRN 2019
InWeS 2019   10th International Conference on Internet Engineering & Web Services
IEEEXP@ILRN 2019   Special Track on Immersive and Engaging Educational Experiences @ iLRN 2019
SPM 2019   6th International Conference on Signal, Image Processing and Multimedia
ICMLA 2019   18th IEEE International Conference on Machine Learning and Applications
IEEE--ICSIP--Ei Compendex and Scopus 2019   2019 IEEE 4th International Conference on Signal and Image Processing (ICSIP 2019)--Ei Compendex and Scopus
ACHI 2019   The Twelfth International Conference on Advances in Computer-Human Interactions
ISVC 2019   International Symposium on Visual Computing
GamiLearn 2019   3rd International Symposium on Gamification and Games for Learning
GDAC 2019   Game Developers Asian Conference 2019