VRIPHYS: Virtual Reality Interactions and Physical Simulations

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2019 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
VRIPHYS 2018 Virtual Reality Interactions and Physical Simulations
Apr 15, 2018 - Apr 16, 2018 Delft, NL Feb 13, 2018 (Jan 23, 2018)
VRIPHYS 2017 Virtual Reality Interactions and Physical Simulations
Apr 23, 2017 - Apr 24, 2017 Lyon (France) Feb 7, 2017 (Jan 24, 2017)
VRIPHYS 2015 Virtual Reality Interactions and Physical Simulations
Nov 4, 2015 - Nov 5, 2015 Lyon, France Jul 23, 2015
VRIPHYS 2012 9th Workshop on Virtual Reality Interaction and Physical Simulation
Dec 6, 2012 - Dec 7, 2012 Darmstadt, Germany Jul 20, 2012
VRIPHYS 2010 Seventh Workshop on Virtual Reality Interaction and Physical Simulation
Nov 11, 2010 - Nov 12, 2010 Copenhagen, Denmark Jul 9, 2010
 
 

Present CFP : 2018

We are pleased to announce the 14th Workshop on Virtual Reality Interaction and Physical Simulation - VRIPHYS 2018. The workshop will take place in Delft (NL) on April 15-16, 2018. It is organized in cooperation with EG. Submission deadline: February 13, 2018 (extended, was January 30).

VRIPHYS is one of the well-established international conferences in the field of computer animation and virtual reality. The workshop provides an opportunity for researchers in virtual reality and computer animation to present and discuss their latest results and to share ideas for potential directions of future research. Plenary keynotes, an industrial session, and a PhD competition will complete the program.

For this edition, the workshop will be co-located once again with the 39th Eurographics Conference (April 16-20, 2018), and the best papers will be offered the opportunity to be published in the Computers&Graphics journal!

Topics of interest
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Include, but are not limited to:

* animation, e.g. physically-based, vision-based, knowledge-based and geometric approaches
* virtual and augmented reality
* planning, learning, optimization for animation
* interfaces for creating and editing animations
* perception in animation
* autonomous characters, group and crowd behavior
* natural phenomena
* mathematical foundations of animation
* haptics
* sound interfaces
* related techniques, e. g. collision detection and contact handling
* applications, e. g. in robotics, medicine, entertainment

 

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