VRIPHYS: Virtual Reality Interactions and Physical Simulations



Past:   Proceedings on DBLP

Future:  Post a CFP for 2020 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
VRIPHYS 2019 15th Workshop on Virtual Reality Interaction and Physical Simulation
May 5, 2019 - May 5, 2019 Genova, Italy Mar 1, 2019
VRIPHYS 2018 Virtual Reality Interactions and Physical Simulations
Apr 15, 2018 - Apr 16, 2018 Delft, NL Feb 13, 2018 (Jan 23, 2018)
VRIPHYS 2017 Virtual Reality Interactions and Physical Simulations
Apr 23, 2017 - Apr 24, 2017 Lyon (France) Feb 7, 2017 (Jan 24, 2017)
VRIPHYS 2015 Virtual Reality Interactions and Physical Simulations
Nov 4, 2015 - Nov 5, 2015 Lyon, France Jul 23, 2015
VRIPHYS 2012 9th Workshop on Virtual Reality Interaction and Physical Simulation
Dec 6, 2012 - Dec 7, 2012 Darmstadt, Germany Jul 20, 2012
VRIPHYS 2010 Seventh Workshop on Virtual Reality Interaction and Physical Simulation
Nov 11, 2010 - Nov 12, 2010 Copenhagen, Denmark Jul 9, 2010

Present CFP : 2019

- Call for Papers

The 15th Workshop on Virtual Reality Interaction and Physical Simulation

May 5, 2019 - Genoa, Italy


We are pleased to announce the 15th Workshop on Virtual Reality Interaction and Physical
Simulation, VRIPHYS 2019. The one day workshop will take place on May 5th in Genoa, Italy. It is organized in cooperation with Eurographics.

VRIPHYS is one of the
well-established international conferences in the field of computer animation and virtual reality. The workshop provides an opportunity for researchers in virtual reality and computer animation to present and discuss their latest results and to share ideas
about future research directions. The workshop features a keynote speaker, presentation of peer reviewed papers, and work-in-progress / poster presentations.

We look forward to seeing
you in Genoa!

Submission deadline: March 1, 2019

of interest

Authors are invited to submit original and unpublished research and application papers
addressing all areas of VRIPHYS. Topics include, but are not limited to:

• physics-based animation

• virtual and augmented reality

• motion planning

• machine learning for animation

• perception

• autonomous characters

• crowd behavior

• simulating natural phenomena

• mathematical foundations of animation

• haptics

• sound interfaces

• collision detection

• contact handling

• robotics simulation


All materials must be
submitted electronically through the SRMv2

Paper submissions in PDF
should be formatted according to the EG publication style. Submitted papers must be anonymous and written in English. There is a maximum page limit of
eight (8)
pages for each submission including the text, figures, tables, and acknowledgements; there is no page limit for the bibliography/references. We encourage the submission of supplementary videos to particularly illustrate dynamic aspects of a submission.

The publication guidelines and LaTeX templates are available on

All submissions will be reviewed by three members of the International Program Committee.
Accepted papers will be presented at the workshop. All accepted papers will be published as part as the full proceedings in the EG Digital Library at the time of the workshop.

Best papers award

Best papers awards will be given to the author(s) of full papers presented at the conference,
selected by the awards committee. The honored authors will be invited to submit an extended version of their article to the journal Computers & Graphics, for publication in a
Special Issue (VSI).


Chris Wojtan, IST Austria

Important dates

Paper Submission: March
1, 2019

Paper Notification: March 25, 2019

Poster/WIP submission: March 22, 2019

Camera-ready: April 1, 2019

Conference: May 5, 2019

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