VR: IEEE Virtual Reality Conference

FacebookTwitterLinkedInGoogle

 

Past:   Proceedings on DBLP

Future:  Post a CFP for 2015 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
VR 2014 IEEE Virtual Reality 2014
Mar 29, 2014 - Apr 2, 2014 Minneapolis, MN, USA Sep 12, 2013 (Sep 5, 2013)
VR 2013 IEEE Virtual Reality
Mar 16, 2013 - Mar 20, 2013 Orlando Florida, USA Sep 13, 2012 (Sep 6, 2012)
VR 2012 IEEE Virtual Reality
Mar 4, 2012 - Mar 8, 2012 Costa Mesa, USA Sep 15, 2011 (Sep 8, 2011)
VR 2011 IEEE Virtual Reality 2011
Mar 19, 2011 - Mar 23, 2011 Singapore Sep 1, 2010
 
 

Present CFP : 2014

IEEE VR 2014 seeks original, high-quality papers in all areas related to virtual reality, including augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:

Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors.
Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR/AR/MR in the given application domain.
System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of the system, including benchmarking that was performed (e.g., latency or frame-rate).

Topics include:

Immersive gaming
3D interaction for VR/AR/MR
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
VR systems and toolkits
Augmented and mixed reality
Computer graphics techniques for VR/AR/MR
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Serious games
Tracking and sensing
Modeling and simulation
User studies and evaluation
Perception, presence, and cognition
Navigation
Applications of VR/AR/MR
Teleoperation and telepresence

This year, we will continue the process of having all accepted long papers published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). To meet TVCG standards, long papers will undergo a two-stage review process (see sumbission deadlines below). Authors of long papers that are determined to be acceptable with minor revisions during a first review cycle will be invited to submit a revised version for a second review cycle. Only long papers that are accepted in this second review cycle will appear in the journal issue and be presented at the conference.

Short papers can cover preliminary studies, prototype applications, or initial implementations. Short papers will be published separately in the standard conference proceedings.

The primary difference between short and long papers is in the size of their contributions and NOT in the importance/impact of their contributions. To assure this, short and long papers will be treated as separate tracks and will be accepted or rejected according to the merit of their contributions. Rejected long papers will NOT be considered for acceptance as short papers, unless the reviewers unanimously feel this is the right decision, and rewriting is determined to be doable in the time available. Consequently, authors should carefully consider the category for each submitted paper.

Note that an abstract must be uploaded prior to the paper. This facilitates assigning reviewers, as the review process is on a tight schedule.

All paper submissions must be in English. Long papers must not exceed ten (10) pages in length, with the caveat that the standard is eight (8) pages. If the reviewers find a paper overly long for the size of its contribution, they may ask for it to be shortened it if it is accepted. Short papers must not exceed six (6) pages in length. Both long and short papers should be formatted using the IEEE Computer Society format described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html. For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class.

IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non-anonymous letter of explanation; these materials will only been seen by the primary reviewer. All papers must be submitted electronically.

Authors may also submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the conference website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the "Call for Videos"). When submitted as supporting material, videos must be free of identifying information. If accepted for the video proceedings, a revised version will be requested.

Paper submissions must not have been published previously. A paper is considered to have been published previously if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during the entire VR review process (from the submission deadline until notifications of decisions are emailed to authors).
DEADLINES:

Each deadline is at 23:59 GMT/UTC on the stated day, no matter where the submitter is located.

Long & Short Paper abstracts due (REQUIRED): September 5th, 2013
Long & Short Paper submissions due: September 12nd, 2013
Notification of results of first review cycle: November 4th, 2013
Revised paper submission due for second review cycle (REQUIRED FOR LONG PAPERS): December 7th, 2013
Final notification for second review cycle: December 21st, 2013
Camera-ready material due (to be published in TVCG for long papers and in a standard conference proceedings for short papers): January 10th, 2014.

The submission deadlines will be strictly enforced.

Paper abstracts and complete papers must be submitted through the online submission system.

For more information, please contact the Program Chairs: programchairs [at] ieeevr.org

Doug A. Bowman, Virginia Tech., USA
Sabine Coquillart, INRIA, France
Kiyoshi Kiyokawa, Osaka University, Japan
Edward Swan II, Mississippi State University
 

Related Resources

L&T 2016   The 13th Learning and Technology International Conference
ICAT-EGVE 2016   International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments
IROS 2017   IEEE/RSJ International Conference on Intelligent Robots and Systems
VRST 2016   The ACM Symposium on Virtual Reality Software and Technology (VRST)
ICVARS 2017   2017 International Conference on Virtual and Augmented Reality Simulations (ICVARS 2017)--Ei Compendex, Scopus
IEEE-CEMAG-SI-VRAR 2017   IEEE CE Magazine - Special Issue on Advanced Interaction and Virtual-Augmented Reality
VRST 2017   The ACM Symposium on Virtual Reality Software and Technology (VRST)
ISVC 2016   12th International Symposium on Visual Computing
ICVR 2017   2017 3rd International Conference on Virtual Reality ICVR 2017
INTECH 2016   Sixth International Conference on Innovating Computing Technology