UCS: Ubiquitous Computing Systems

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Future:  Post a CFP for 2010 or later   |   Invite the Organizers Email

 
 

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Event When Where Deadline
UCS 2009 International Symposium on Ubiquitous Computing Systems
Aug 24, 2009 - Aug 26, 2009 Beijing China Mar 31, 2009
 
 

Present CFP : 2009

Computing devices are now popularly used by untrained users
and are embedded in the environment to provide the best
services for human and society using the sensors. However,
most modern computing system design including hardware and
software aims on trained users and lead to the machine-
centric systems. When such systems are used by untrained
users, many errors occur. To allow the untrained users to
safely operate the system and to compute the work. The
design for ubiquitous systems should be designed with users
in mind. The new use scenario brings grant challenges to
several research communities including embedded system
design, computer networks, hardware sensor design,
machine-human interactions, security, and software
architecture.

UCS 2009 is an interdisciplinary field of study that
includes pervasive, wireless, embedded, wearable and/or
mobile technologies that bridge the gaps between the digital
and physical worlds, practical applications that incorporate
these technologies, infrastructures that effectively support
them, human activities and experiences these technologies
facilitate, and conceptual overviews that help us understand
¡V or challenge our understanding of ¡V the impact of these
technologies.

This time UCS 2009 will be co-located with RTCSA 2009 (IEEE
International Conference on Embedded and Real-Time Computing
Systems and Applications). We expect much discussion can be
made on the area of embedded system design, hardware sensor
design, machine-human interactions as well as security in
Ubiquitous computing. Areas of interest include, but not
limited to:
- Interface Design for elderly
- User-Centric Design Methodology
- Security and Privacy for Ubiquitous Computing
- Study on social impacts for Ubiquitous Computing
- Robots, users, and intelligent appliance
- Gaming applications for ubiquitous computing environment
- Infrastructure for ubiquitous computing
- Enabling Technologies for Ubiquitous and Pervasive Computing
- User-centric Design Methodology for Ubiquitous Computing
- Infrastructure for Ubiquitous Computing
- Intelligent Home and Office Appliances
- Portable Devices and Wearable Computers
- Wireless Networks, Home Network and Ubiquitous Networks
- Smart Sensors and Sensor Networks
- Passive, Active, and Smart Tags for Ubiquitous Computing
- Security and Privacy for Ubiquitous Computing
- Social Solutions for Ubiquitous Computing
- Software Architecture for Home/Smart Appliances
- Location-dependent and Context-aware Computing
- Human Computer Interaction in Ubiquitous Computing
- Gaming Applications in Ubiquitous Computing Environments
- Modeling and Inference
- Domestic Environments and Health Care
- Study on social impacts for Ubiquitous Computing
 

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