TEI: Tangible and Embedded Interaction

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2021 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
TEI 2020 Tangible and Embedded Interaction
Feb 9, 2020 - Feb 12, 2020 Sydney, Australia Aug 10, 2019
TEI 2017 11th International Conference on Tangible, Embedded and Embodied Interactions
Mar 20, 2017 - Mar 23, 2017 Yokohama, Japan Aug 2, 2016
TEI 2016 Conference on Tangible Embedded and Embodied Interaction
Feb 14, 2016 - Feb 17, 2016 Eindhoven Aug 2, 2015
TEI 2015 9th International Conference on Tangible, Embedded and Embodied Interaction
Jan 15, 2015 - Jan 19, 2015 Stanford, USA Aug 1, 2014
TEI 2014 Eighth International Conference on Tangible, Embedded and Embodied Interaction
Feb 16, 2014 - Feb 19, 2014 Munich, Germany Aug 1, 2013
TEI 2013 Seventh International Conference on Tangible, Embedded and Embodied Interaction
Feb 10, 2013 - Feb 13, 2013 Barcelona, Spain Aug 6, 2012
TEI 2012 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION
Feb 19, 2012 - Feb 22, 2012 Kingston, ON Canada Sep 1, 2011
TEI 2011 Fifth International Conference on Tangible and Embedded Interaction - Explorations
Jan 22, 2011 - Jan 26, 2011 Funchal, Portugal Oct 17, 2010
TEI 2008 Tangible and Embedded Interaction
Feb 18, 2008 - Feb 21, 2008 Bonn, Germany Oct 5, 2007
 
 

Present CFP : 2020

TEI2020 is the 14th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM-TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts.

This year marks the first TEI conference held in Australia. Our theme for 2020 is Future Bodies, Future Technologies. The theme invites participants to speculate on a vision of how technologies could interact and interweave with our bodies as they augment the embodied human experience. We consider technologies in the broadest sense: from traditional skills and crafts to novel applications of computational, electronic and physical materials.

Topics and application areas are diverse, including: human-augmentation, flexible and shape changing displays, haptic interaction, interactive surfaces, augmented and mixed reality, ubiquitous computing, public art and performance; social and wearable robotics, automotive, hybrid games, smart objects and cities, learning, planning, embodied cognition and perception, fashion, furniture, and architectural design, music and sound creation, as well as productivity and creativity tools in domains ranging from scientific exploration to non-linear narrative. We invite submissions from all of these perspectives: theoretical, philosophical, conceptual, technical, applied, and/or artistic.

The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, demonstrations, posters, art installations and performances, and participation in hands-on studios and theoretical workshops.


PAPER CONTRIBUTIONS

Authors are invited to submit high-quality papers (4-10 pages, not including references) that contribute to advancing this rapidly developing field through the following contribution types:

Research – original, mature, and complete research in the field of TEI. Focus may be on developing and evaluating new technologies, techniques, and systems, user studies, modeling and simulation, reflective research-through-design studies, or rigorous theoretical analysis. Recommended paper length: 6-10 pages.

Case study – compelling stories based on concrete cases of research, design, and deployment that show how TEI concepts and methods can be applied and how they can be valuable in various contexts including (but not limited to) museums, education, health, homes, and smart environments. We invite contributions from practitioners and researchers. Recommended paper length: 4-8 pages.

Prototype – Demonstrable prototypes are front and center at the conference: these are artifacts that promote and provoke discussion of novel interactive technologies and design concepts. We invite contributions from research, industry, maker communities, the arts, and design communities. Prototypes could show (for example) interaction concepts, technologies, design toolkits, or new materials. Recommended paper length: 4-6 pages. Submissions should include a video.

Respecting the diversity of approaches and methods that together make up TEI, each contribution type will be peer-reviewed on its own merits. We seek high-quality work regardless of the specific subdomain or topic and we expect the work to be positioned firmly in, and building on, prior research in our field, in particular, wherever relevant referencing work that was presented at earlier TEI conferences.

Accepted submissions of all contribution types will be included as papers in the conference proceedings, which will be available in the ACM Digital Library.


OTHER TYPES OF CONTRIBUTIONS

Note that TEI also accepts other types of contributions, including Studios, Workshops, Work-in-Progress, Arts, Doctoral Consortium papers, and a Student Design Challenge. Please check the website for more info.
 

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