SocialCom: International Conference on Social Computing

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2024 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
SocialCom 2023 16th IEEE International Conference on Social Computing and Networking
Dec 21, 2023 - Dec 24, 2023 Wuhan, China Aug 15, 2023
SocialCom 2019 The 12th IEEE International Conference on Social computing and networking
Dec 16, 2019 - Dec 18, 2019 Xiamen, China Sep 23, 2019
SocialCom 2016 The 9th IEEE International Conference on Social Computing and Networking
Oct 8, 2016 - Oct 10, 2016 Atlanta, USA May 1, 2015
SocialCom 2015 2015 ASE Eighth International Conference on Social Computing
Aug 18, 2015 - Aug 20, 2015 Stanford University, Stanford, CA, USA May 15, 2015
SocialCom 2014 The Sixth IEEE/ASE International Conference on Social Computing
May 27, 2014 - May 31, 2014 Stanford, CA, USA Mar 1, 2014
SocialCom 2013 International Conference on Social Computing
Sep 8, 2013 - Sep 14, 2013 Washington, DC, USA Jun 1, 2013
SocialCom 2012 Fourth ASE/IEEE International Conference on Social Computing
Sep 3, 2012 - Sep 6, 2012 Amsterdam, The Netherlands May 11, 2012
SocialCom 2011 The Third IEEE International Conference on Social Computing
Oct 9, 2011 - Oct 11, 2011 MIT, Boston, USA Jun 15, 2011
SocialCom 2010 2010 IEEE International Conference on Social Computing
Aug 20, 2010 - Aug 22, 2010 Minneapolis, MN, USA Apr 1, 2010
SocialCom 2009 IEEE International Conference on Social Computing 2009
Aug 29, 2009 - Aug 31, 2009 Vancouver, Canada Apr 30, 2009
 
 

Present CFP : 2023

Social computing and networking is concerned with the intersection of social behaviour and computing systems, creating or recreating social conventions and contexts through the use of software and technology. Various social computing applications such as blogs, email, instant messaging, social networking (Facebook, Twitter, LinkedIn, Google+ etc.), wikis, and social bookmarking have been widely popularised by providing digital platforms for social interaction. Such applications have been profoundly change social behaviours and digital life styles of humankind whilst pushing the boundaries of Internet technologies. While people can enjoy or even indulge in the benefits such as freedom and convenience brought about by social computing, various critical issues such as trust, privacy, HCI design, and the modelling as well as understanding of social behaviours via computational means provide significant challenges.

SocialCom (Social Computing and Networking) was created to provide a prime international forum for researchers, industry practitioners and domain experts to exchange the latest fundamental advances in the state of the art and practice of Social Computing & Networking and its broadly related areas.

Topics of particular interest include, but are not limited to:
- Fundamentals of social computing
- Modelling of social behaviour
- Social network analysis and mining
- Big social media data
- Social media infrastructure and cloud computing
- Computational models of social simulation
- Web 2.0 and semantic web
- Innovative HCI and touch-screen models
- Modelling of social conventions and social contexts
- Social cognition and social intelligence
- Social media analytics and intelligence
- Group formation and evolution
- Security, privacy, trust, risk and cryptography in social contexts
- Social system design and architectures
- Information retrieval, data mining, artificial intelligence and agent-based technology
- Group interaction, collaboration, representation and profiling
- Handheld/mobile social computing
- Service science and service oriented interaction design
- Cultural patterns and representation
- Emotional intelligence, opinion representation, influence process
- Mobile commerce, handheld commerce and e-markets
- Connected e-health in social networks
- Social policy and government management
- Social blog, micro-blog, public blog, internet forum
- Business social software systems
- Impact on peoples activities in complex and dynamic environments
- Collaborative filtering, mining and prediction
- Social computing applications and case studies
 

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