ACHI: Advances in Computer-Human Interaction

FacebookTwitterLinkedInGoogle

 

Past:   Proceedings on DBLP

Future:  Post a CFP for 2017 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ACHI 2016 The Ninth International Conference on Advances in Computer-Human Interactions
Apr 24, 2016 - Apr 28, 2016 Venice, Italy Dec 8, 2015
ACHI 2015 The Eighth International Conference on Advances in Computer-Human Interactions
Feb 22, 2015 - Feb 27, 2015 Lisbon, Portugal Sep 28, 2014
ACHI 2014 The Seventh International Conference on Advances in Computer-Human Interactions
Mar 23, 2014 - Mar 27, 2014 Barcelona, Spain Oct 28, 2013
ACHI 2012 International Conference on Advances in Computer-Human Interactions ACHI 2012
Jan 30, 2012 - Feb 4, 2012 Valencia, Spain Sep 20, 2011
ACHI 2011 The Fourth International Conference on Advances in Computer-Human Interactions
Feb 23, 2011 - Feb 28, 2011 Gosier, Guadeloupe, France Oct 5, 2010
ACHI 2008 The first international conference on Advances in Computer-Human Interaction
Feb 10, 2008 - Feb 15, 2008 Sainte Luce, Martinique Sep 14, 2007
 
 

Present CFP : 2016

The Ninth International Conference on Advances in Computer-Human Interaction, ACHI 2016 , was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2016 brings also a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering.

ACHI 2016 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.

The conference has the following tracks:

INTER: Interfaces
OUI: Organic user interfaces
HAPTIC: Haptic interfaces
SYSTEMS: Interactive systems
DEVICES: Interaction devices
DESIGN & EVAL: Interaction & interface design & evaluation
MODELS: Principles, theories, and models
USER: User modeling and user focus
PARADIGMS: Traditional and emerging paradigms
ACCESS: Usability and universal accessibility
HUM-ROBOTS: Human-robot interaction
HUM- AGENTS: Agents and human interaction
SOCIAL: Social aspects of human-computer interaction
GAMES: Computer games and gaming
EDUCATION: Human-computer interaction in education and training
MED APPS: Applications in medicine
TELECONF: Teleconferencing
APPLICATIONS: Other domain applications

We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.

Tutorials on specific related topics and panels on challenging areas are encouraged.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All topics and submission formats are open to both research and industry contributions.

INTER: Interfaces

Graphical user interfaces
Intelligent user interfaces
Adaptive user interfaces
Multi-modal user interfaces
Context-based interfaces
Virtual reality and 3D interfaces
Speech and natural language interfaces
Interfaces for collaborative systems
Interfaces for restricted environments
Internationalization and reflections of culture on interface design
Interfaces for disadvantaged users
Interface specification and design
Interface prototyping
Interface testing
Interface evaluation
Interface generators and other tools for developing interfaces
Data visualization
Visualization techniques
Interactive visualization
OUI: Organic user interfaces

Interface-oriented materials and devices
Physical and digital representation
Sensing and display technologies
Rollable and foldable displays with tactile properties
Skin-based input
Analog input interaction design
Flexible display technologies
Functional-based display forms
Flexible-computing and curve computer interactions
3D continuous display interfaces
HAPTIC: Haptic interfaces

Fundamental of haptic interactions
Tangible user interfaces
Bidirectional information flow
Haptography
Haptic feedback and control
Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
Magnetic levitation haptic interfaces
Kinetic motion-based interaction
Kinetic motion and haptic design
Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
Language of motion / Gesture annotation
Interfaces with kinetic properties
Sensor actuator design, development and evaluation
Linear haptic display
Fingertip haptic display
Pen based force display
High bandwidth force display
Quality of experience model for haptic interactions
Haptics rendering
SYSTEMS: Interactive systems

Highly interactive systems
Intelligent agents and systems
Adaptive systems
Context-aware systems
Multi-user multi-interface systems
Collaborative systems
Computer-supported cooperative work
Distributed information spaces
Communicators and advisory systems
Interaction through wireless communication networks
DEVICES: Interaction devices
General input and output devices
Virtual reality input and output devices
Interaction devices for immersive environments
Shareable devices and services
Mobile devices and services
Pervasive devices and services
Small displays
Very large displays
Tangible user interfaces
Wearable computing
Interaction devices for disadvantaged users
Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation

Interface metaphors
Interaction styles
Interaction paradigms
Requirements specification methods and tools
Analysis methods and tools
Design methods and tools
Evaluation paradigms
Evaluation methods and tools
Evaluation frameworks
Scenarios
Task analysis
Conceptual design
Physical design
Information architecture
Information design for websites
Guidelines and heuristics
Experience design
Environmental design
Ethnography
Contextual design
Service design
MODELS: Principles, theories, and models

Cognitive models
Conceptual models
Mental models
Frameworks for cognition
Model-based design of interactive systems
Formal methods in human-computer interaction
USER: User modeling and user focus

Usability and user experience goals
User testing
User modeling
User profiling
Predictive models (e.g., for user delay prediction)
Human perceptible thresholds
User support systems
Psychological foundations for designing interactive system
Human information processing
Digital human modeling
Engineering psychology
Ergonomics
Hearing and haptics
Affective computing
PARADIGMS: Traditional and emerging paradigms

Interaction paradigms
Mobile computing
Wearable computing
Location-aware computing
Context-aware computing
Ubiquitous computing
Pervasive computing
Transparent computing
Attentive environments
Virtual reality
Augmented reality and tangible bits
Immersive environments
Human-based computation
Visual languages and environments
End-user programming
Hypermedia advances and applications
New visions of human-computer interaction
ACCESS: Usability and universal accessibility

Interaction and interface design for people with disabilities
Interaction and interface design for the young and the elderly
Universal access and usability
Usability engineering
Usability testing and evaluation
Usability and internationalization
HUM-ROBOTS: Human-robot interaction

Fundamentals of human-robot cooperation
Cognitive models of human-robot interaction
Adaptable autonomy and knowledge exchange
Autonomy and trust
Awareness and monitoring of humans
Task allocation and coordination
Human guided robot learning
User evaluations of robot performance
Metrics for human-robot interaction
Long-term interaction robotics
Health and personal care robotics
Social Robotics
Multi-modal human-robot communication
Robot intermediaries
Experiments and applications
HUM- AGENTS: Agents and human interaction

Principles of agent-to-human interaction
Models for human-agent interaction
Social persuasion in human-agent interaction
Designing for human-agent interaction
Socially intelligent agents and the human in the loop
Agents for human-human interaction
Agent-based human-computer-interaction
Human cooperation and agent-based interaction
Human interaction with autonomous agents
Agent-based human-robot interaction
Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction

Societal implications of human-computer interactions
Social computing and software
Online communities
Weblogs and other community building tools
Online support for discovery and creativity
Tool support for discovery and innovation
Expressive and attentive interfaces and environments
Affective aspects of human-computer interaction
Emotional design
GAMES: Computer games and gaming

Computer game technology
Computer game engineering
Foundations of computer game design and development
Development processes and supporting tools
Management aspects of computer game development
Architectures and frameworks for computer games
Game-based training and simulation
Serious games
Multi-user games
Online games
Online gaming
Game theories
Audio, video and text in digital games
New computer games and case studies
Performance improvements in computer games
Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training

Interactive systems for education and training
Online and communications support for education and training
Interfaces, interactions and systems for distance education
Software tools for courseware development and delivery
Collaborative systems for teaching, studying and learning
Handheld mobile devices for education and training
Advisory and recommendation systems
Techniques and tools for information localization, retrieval & storage
Web annotation systems
Case studies and applications
MED APPS: Applications in medicine

Interactive systems for medical applications
Interactive systems for telemedicine
Interactive systems for telehealth
Interactive systems for telepathology
Interactive systems for telecardiology
Interactive systems for telesurgery
Interactive personal medical devices
Digital imagery and visualization frameworks
Role of colors and color imaging in medicine
Multidimensional projections with application to medicine
Data mining and image retrieval techniques for medical applications
Imaging interfaces and navigation
Internet imaging localization, retrieval and archiving
Video techniques for medical images
Internet support for remote medicine
Computer-controlled communications for medical applications
Medical informatics
Software and devices for patient monitoring
Interactive software for therapy and recovery
TELECONF: Teleconferencing

Fundamentals for teleconferencing
Platforms for teleconferencing
Devices for teleconferencing
Videoconferencing, Web Conferencing
Performance in teleconference applications
Real-time aspects in teleconferencing
Privacy and security in teleconference applications
QoS/SLA for teleconferencing applications
Teleconferencing services
Business models for teleconferencing
APPLICATIONS: Other domain applications

Interactive interfaces and systems for scientific applications
Interactive interfaces and systems for engineering applications
Interactive interfaces and systems for business applications
Interactive interfaces and systems for activities in arts & humanities
Interactive interfaces and systems for scientific research
Other applications of interactive interfaces and systems


INSTRUCTION FOR THE AUTHORS

Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals.

Publisher: XPS (Xpert Publishing Services)
Archived: ThinkMindTM Digital Library (free access)
Prints available at Curran Associates, Inc.
Articles will be submitted to appropriate indexes.

Important deadlines:

Submission (full paper)
December 8, 2015

Notification
February 15, 2016

Registration
March 1, 2016

Camera ready
March 16, 2016

Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Contribution types

regular papers [in the proceedings, digital library]
short papers (work in progress) [in the proceedings, digital library]
ideas: two pages [in the proceedings, digital library]
extended abstracts: two pages [in the proceedings, digital library]
posters: two pages [in the proceedings, digital library]
posters: slide only [slide-deck posted on www.iaria.org]
presentations: slide only [slide-deck posted on www.iaria.org]
demos: two pages [posted on www.iaria.org]
doctoral forum submissions: [in the proceedings, digital library]
Proposals for:

mini symposia: [in the proceedings, digital library]
workshops: [in the proceedings, digital library]
tutorials: [slide-deck posted on www.iaria.org]
panels: [slide-deck posted on www.iaria.org]
FORMATS

Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here. Latex templates are also available.

Slides-based contributions can use the corporate/university format and style.

Your paper should also comply with the additional editorial rules.

Once you receive the notification of contribution acceptance, you will be provided by the publisher an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

We would recommend that you should not use too many extra pages, even if you can afford the extra fees. No more than 2 contributions per event are recommended, as each contribution must be separately registered and paid for. At least one author of each accepted paper must register to ensure that the paper will be included in the conference proceedings and in the digital library, or posted on the www.iaria.org (for slide-based contributions).

CONTRIBUTION TYPE

Regular Papers (up to 6-10 page article -6 pages covered the by regular registration; max 4 extra pages allowed at additional cost- ) (oral presentation)
These contributions could be academic or industrial research, survey, white, implementation-oriented, architecture-oriented, white papers, etc. They will be included in the proceedings, posted in the free-access ThinkMind digital library and sent for indexing. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the appropriate contribution type. 12-14 presentation slides are suggested.

Short papers (work in progress) (up to 4 pages long) (oral presentation)
Work-in-progress contributions are welcome. These contributions represent partial achievements of longer-term projects. They could be academic or industrial research, survey, white, implementation-oriented, architecture-oriented, white papers, etc. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as work in progress. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. For more details, see the Work in Progress explanation page. 12-14 presentation slides are suggested.

Ideas contributions (2 pages long) (oral presentation)
This category is dedicated to new ideas in their very early stage. Idea contributions are expression of yet to be developed approaches, with pros/cons, not yet consolidated. Ideas contributions are intended for a debate and audience feedback. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Idea. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. For more details, see the Ideas explanation page. 12-14 presentation slides are suggested.

Extended abstracts (2 pages long) (oral presentation)
Extended abstracts summarize a long potential publication with noticeable results. It is intended for sharing yet to be written, or further on intended for a journal publication. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Extended abstract. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. 12-14 presentation slides are suggested.

Posters (paper-based, two pages long) (oral presentation)
Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. A two-page paper summarizes a presentation intended to be a POSTER. This allows an author to summarize a series of results and expose them via a big number of figures, graphics and tables. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Poster Two Pages. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. 8-10 presentation slides are suggested. Also a big Poster is suitable, used for live discussions with the attendees, in addition to the oral presentation.

Posters (slide-based, only) (oral presentation)
Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. The slides must have comprehensive comments. This type of contribution only requires a 8-10 slide-deck. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Poster (slide-only). The slide-deck will be posted, post-event, on www.iaria.org.
8-10 presentation slides are suggested. Also a big Poster is suitable, used for live discussions with the attendees, additionally to the oral presentation.

Presentations (slide-based, only) (oral presentation)
These contributions represent technical marketing/industrial/business/positioning presentations. This type of contribution only requires a 12-14 slide-deck. Please submit the contributions following the submission instructions by using the "Submit a Paper" button and selecting the contribution type as Presentation (slide-only). The slide-deck will be posted, post-event, on www.iaria.org.
12-14 presentation slides are suggested.

Demos (two pages) [posted on www.iaria.org]
Demos represent special contributions where a tool, an implementation of an application, or a freshly implemented system is presented in its alfa/beta version. It might also be intended for thsoe new application to gather the attendee opinion. A two-page summary for a demo is intended to be. It would be scheduled in special time spots, to ensure a maximum attendance from the participants. Please submit the contributions following the submission instructions by using the "Submit a Paper" button and selecting the contribution type as Demos. The Demos paper will be posted, post-event, on www.iaria.org.

Doctoral forum submissions: (up to 6-10 page article -6 pages covered the by regular registration; max 4 extra pages allowed at additional cost- ) (oral presentation)
There contributions refer to PhD dissertations, new PhD approaches, and PhD out-of-the-book thinking, etc. They will be included in the proceedings, posted in the free-access ThinkMind digital library and sent for indexing. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the appropriate contribution type Doctoral forum. 12-14 presentation slides are suggested.

Tutorial proposals
Tutorials provide overviews of current high interest topics. Proposals should be for 2-3 hour long. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA site.
Please send your proposals to tutorial proposal

Panel proposals
The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies. The panel's slide deck will be posted on the IARIA site.
Please send your proposals to panel proposal

Workshop proposals
See http://www.iaria.org/workshop.html

Mini Symposium proposal
See http://www.iaria.org/symposium.html
 

Related Resources

IUI 2017   22nd ACM International Conference on Intelligent User Interfaces
IUI 2017   Intelligent User Interfaces
EICS 2017   ACM SIGCHI Symposium on Engineering Interactive Computing Systems
TEI 2017   11th International Conference on Tangible, Embedded and Embodied Interactions
IUI 2017   22nd ACM International Conference on Intelligent User Interfaces - Tutorials
CHI 2017   ACM CHI Conference on Human Factors in Computing Systems
ARTCCEE- 2017   International Conference on Advances in Recent Technologies of Communication, Computer and Electrical Engineering 2017 (ARTCCEE-2017)
IJMA 2016   The International Journal of Multimedia & Its Applications - ERA Indexed
FILM 2016   Future of Interactive Learning Machines Workshop @ NIPS 2016
WSCG 2017   WSCG - 25. Conference on Computer Graphics, Visualization and Computer Vision