SAME: Semantic Ambient Media Experiences



Past:   Proceedings on DBLP

Future:  Post a CFP for 2015 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
SAME 2014 6th International Workshop on Semantic Ambient Media Experiences
Oct 26, 2014 - Oct 27, 2014 Helsinki, Finland Sep 2, 2014
SAME 2011 4th International Workshop on Semantic Ambient Media Experience
Jun 29, 2011 - Jul 2, 2011 Brisbane, Australia Mar 15, 2011
SAME 2008 Semantic Ambient Media Experience Workshop
Oct 31, 2008 - Oct 31, 2008 Vancouver, BC, Canada Jul 16, 2008

Present CFP : 2014


NordiCHI 2014 Workshop
Ambient & Smart Media Usability, Interaction, and Media Technologies
6th International Workshop on Semantic Ambient Media Experiences (SAME 2014)


NordiCHI Website:

Workshop Website:

Submission System:

The authors of the best accepted papers will be invited to submit extended versions to an special issue of the Springer journal on “Multimedia Tools and Applications”
The Workshop proceedings will be published in the International Series on Information Systems & Management in Creative eMedia (indexed by Scopus!):
The workshop is incorporated with the AIS SIG-eMedia ( and iAMEA – The International Association for Ambient Media (

Workshop Chairs
- Estefanía Serral Asensio, KU Leuven, Belgium,
- Thomas Risse, L3S Research Center, University of Hanover, Germany,
- Artur Lugmayr, University of Technology (TUT) & lugYmedia Inc, Finland,
- Bjoern Stockleben, Univ. of Applied Sciences Magdeburg, Germany,
- Emilija Stojmenova, University of Ljubljana, Slovenia,


1 Motivation and Objectives of the Workshop ==============================================================================
Ambient (aka pervasive, ubiquitous) media environments offer a plethora of context data as well as opportunities for context-related content production and consumption. They are the perfect environments for providing users with highly contextualized data-driven services and data-driven visual and additive content.

To build such ambient media environments, semantics play an essential role to deal with a seamless integration of the urban context as well as the digital services to be provided.
The application areas range from smart cars, urban informatics, smart homes, ambient assisted living, smart media environments, and new interaction devices.
We aim to bring together communities involved in different semantic applications needed for the creation of ambient media environments, like: digital services, media interoperability, open data, user interfaces, human-computer interaction, user-centred and interaction design, user experience, business modelling, knowledge management, etc.

This will allow identifying common themes between the participant's current work and research agenda, and, eventually, leading to the discovery of new insights and opportunities.
The primary research goal is to assess new trends for applying semantics in digital services for urban contexts and the disciplines involved in the creation of these services.
The workshop organizers have extensive experiences in organizing high level workshops through the non-profit International Ambient Media Association (AMEA) they founded.
The organizers have also established an own free open access series and journal within the association, attracted large audiences, and disseminated the results through high level journal special issues as e.g. Springer-Verlag’s Multimedia Tools & Applications.

2 Topics of the Workshop
In line with the above, contributions to the workshop should propose applications of applications and services in the domain of ubiquitous media centering on usability, interaction, and intelligent interaction focused on, but not limited to ubiquitous/ambient usability:
- Ambient Intelligent Semantics & Technologies
o Vocabularies, ontologies & linked data for urban environments
o Context-data aggregation and context awareness
o Semantics of usage contexts and sensor data
o Context adaptive services
o Service interoperability
o Implementation and evaluation of urban services
o Ambient and ubiquitous devices
- Ambient Intelligent Presentation and Interaction
o Service interoperability
o Usage of ambient media for increasing application usability
o Methods and best practices for urban service design
o Usability in ubiquitous smart systems
o Ubiquitous human-computer interaction
o User experience, needs and user studies
o New smart media based user interfaces
- Emerging Ambient Services & Applications
o Smart cars, smart cities, smart urban environments
o Big data, opened data, and linked data applications
o New smart media based interfaces
o User-driven content and semantic data generation
o Smart media environments
o Unobtrusive mobile applications
o Non-screen based user interfaces
o Trust and security

3 Target Audience
The target audiences to be addressed by this workshop are communities involved in the creation of ambient intelligence systems for urban environments, digital services, media interoperability, open data, user interaction design, business modelling, knowledge management, etc.
As the workshop organizers are from different institutions and research perspectives, and from academic and industry, a high number of attendees is expected.

4 Workshop Format and Activities
The workshop is part of a larger set of initiatives and is supported and incorporated with:
* iAMEA – International Association of Ambient Media Ry (
* the Association of Information Systems (AIS) Special Interest Group (SIG) SIG-eMedia
* iAMEA established an open access journal and series (indexed in Scopus, and within the
Finnish publication ranking system)
o International Journal on Information Systems and Management in Creative eMedia
o International Series on Information Systems and Management in Creative eMedia

The workshop will be a full-day workshop grouped into several sessions. We allow the submission of papers up to 10 pages which will be peer-reviewed by members of the program committee.

We expect a submission volume of 30 papers, with an approximate acceptance rate of 40%.
The workshop will start with a keynote talk followed by short presentations of the papers.
Afterwards in a “Theme Matching” phase common topics will be identified as a starting point for the subsequent group work. The workshop participants will be clustered into groups around the identified topics. In an intense exchange phase within the groups, the topics will be further developed. The workshop ends with final presentations by the groups.

The format of the workshop intends to open new perspectives to each participant's individual research work, as well as to assess common problems and trends in the design of urban media environments.

After the workshop, it is planned that the results of the group work are consolidated in a journal paper to be published in the special issue of the Springer journal on “Multimedia Tools and Applications”. Also the authors of the best accepted papers of SAME workshop will be invited to submit extended versions of their papers to the special issue. Respective arrangements with Springer are on the way for the proposed workshop.

5 Submission Guidelines
Please follow the submission guidelines for NordiCHI papers on:
Workshop papers can be 5-10 pages long, however, they need to fulfill the submission guidelines of NordiCHI.
Please submit your papers on:

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