ArtsIT: Arts and Technology

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2017 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ArtsIT 2016 5th EAI International Conference: ArtsIT, Interactivity & Game Creation
May 2, 2016 - May 4, 2016 Esbjerg, Denmark Jan 6, 2016
ArtsIT 2014 Fourth International Conference on Arts and Technology
Oct 29, 2014 - Oct 31, 2014 Istanbul, Turkey Feb 28, 2014
ARTSIT 2011 Second International ICST Conference on Arts and Technology
Dec 7, 2011 - Dec 9, 2011 Esbjerg Oct 10, 2011
ArtsIT 2010 2nd International ICST Conference on Arts and Technology
Dec 10, 2010 - Dec 12, 2010 Chongqing, China Jun 12, 2010
 
 

Present CFP : 2016

# SCOPE OF CONFERENCE

ArtsIT, Interactivity & Game Creation 2016 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.).

# TOPICS

The call for papers is aimed at people across a wide spectrum of interests and disciplines:

* Games, Interactivity,
* Virtual Reality and Augmented Reality,
* Gamification,
* Interactive Art (innovative interactive installations)
* Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design.
* Information visualization,
* Big Data,
* Applications and interfaces for Mobile Devices,
* Virtual worlds, Metaverse, Avatars and Presence.
* Multimedia  Image Processing, Digital Photography.
* Audio Art, Sound Design.
* New Media Technologies
* Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems.
* Media Archeology.
* Virtual Museums and Curatorial Practices.
* Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.

# PUBLICATION

Submission guidelines Papers should be in English. Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Accepted papers will be published in Springer's LNICST series and will appear in the SpringerLink, one of the largest digital libraries online that covers a variety of scientific disciplines.

The proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST's own EU Digital Library (EUDL).

Selected papers will be invited to publish their texts in the:

* International Journal of Arts & Technology (Inderscience) and Metaverse Creativity, a peer reviewed academic journal published by Intellect, UK.
* Selected papers may be invited to publish in the EAI Endorsed transactions on Creative Technologies or the EAI Endorsed transactions of Serious Games

About EAI - The European Alliance for Innovation is a dynamic eco-system for fostering ICT enabled innovation to improve European competitiveness and to benefit society.
 

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