ArtsIT: Arts and Technology

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2021 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
EAI ArtsIT 2020 (Virtual) 9th EAI International Conference: ArtsIT, Interactivity & Game Creation
Nov 5, 2020 - Nov 6, 2020 N/A, Cyberspace Sep 7, 2020
ArtsIT 2019 8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Nov 6, 2019 - Nov 8, 2019 Aalborg, Denmark Aug 15, 2019
ArtsIT (Ei, ISI, Scopus) 2018 7th EAI International Conference: ArtsIT, Interactivity & Game Creation -- Springer, Ei Compendex, ISI Web of Science, Scopus
Oct 24, 2018 - Oct 26, 2018 Portugal, Braga Jul 1, 2018
ArtsIT 2017 6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Oct 30, 2017 - Oct 31, 2017 Heraklion, Crete, Greece May 31, 2017
ArtsIT 2016 5th EAI International Conference: ArtsIT, Interactivity & Game Creation
May 2, 2016 - May 4, 2016 Esbjerg, Denmark Jan 6, 2016
ArtsIT 2014 Fourth International Conference on Arts and Technology
Oct 29, 2014 - Oct 31, 2014 Istanbul, Turkey Feb 28, 2014
ARTSIT 2011 Second International ICST Conference on Arts and Technology
Dec 7, 2011 - Dec 9, 2011 Esbjerg Oct 10, 2011
ArtsIT 2010 2nd International ICST Conference on Arts and Technology
Dec 10, 2010 - Dec 12, 2010 Chongqing, China Jun 12, 2010
 
 

Present CFP : 2020

Due to the safety concerns and travel restrictions caused by COVID-19, EAI ArtsIT 2020 will take place online in a live stream.

Non-authors and Co-Authors of already registered papers can register for access to the live stream completely free of charge.

Scope
----------

Welcome to the 2020 ArtsIT, Interactivity & Game Creation International Conference site.

ArtsIT (abbreviated name for ease of writing) takes place from November 5 to 6 in Aalborg, Denmark. The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects the recognition of art in these fields and the growing industries, academic, and public interest. The event also reflects the advances seen in wide adoption of Virtual, Augmented and Mixed reality technologies and authors are encouraged to submit from these fields. Work-in-progress papers are also considered and encouraged.

Game Creation goals include to bring together game researchers, developers and players in order to exchange ideas on ideas, designs, concepts, art, interactivity, programming and programming techniques. The idea is that such convergences of people in the field will be beneficial to the local, national and international gaming industries and academia through what is experienced at ArtsIT international conference. Another aspect is that the event hopes to attract next-generation gamers so as to steer young people into this industry by providing how-to tutorials and giving opportunities to illustrate ideas with demos to the gaming industry whilst also opening up for the associated fields of digital arts and technologies and interactions/interactivity. Companies will also have the opportunity to seek new talent at this unique event and to complement NordikFilm plan to posit a seminar or presentation on investment into game studios in Denmark/Scandinavia.

ArtsIT has been successfully co-located with the international conference on Design, Learning and Innovation (DLI) since 2016. This means that delegates have options of talks to attend in the parallel sessions due to adjoining presentation auditoriums. Authors can decide if their submissions are to be considered under ArtsIT or DLI, but should not submit the same paper to both events.

Topics
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• Games, Interactivity,
• Virtual Reality and Augmented Reality,
• Gamification,
• Interactive Art (innovative interactive installations),
• Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design,
• Information visualization,
• Big Data,
• Applications and interfaces for Mobile Devices,
• Virtual worlds, Metaverse, Avatars and Presence,
• Multimedia • Image Processing, Digital Photography,
• Audio Art, Sound Design,
• New Media Technologies,
• Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems,
• Media Archeology,
• Virtual Museums and Curatorial Practices,
• Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology

Publication
---------------

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

Past volumes of ArtsIT Proceedings are indexed in leading indexing services: EI Elsevier, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Proceedings are realized as a joint ArtsIT/DLI book publication under the LNICST/Springer series.

All accepted authors are eligible to submit an extended version in a fast track of:

• EAI Endorsed Transactions on Creative Technologies
• EAI Endorsed Transactions on Serious Games

Additional publication opportunities:

• EAI Transactions series (Open Access)
• EAI/Springer Innovations in Communications and Computing Book Series

Instructions for paper submission
------------------------------------

Papers should be in English.
Regular papers should be 10 – 20 pages in length.
Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.

General Chair
-------------------

Anthony Brooks
Aalborg University, Denmark

About EAI
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This event is organized by EAI (www.eai.eu).

EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower the global research and innovation, and to promote cooperation between European and International ICT communities
 

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