NETGAMES: Network and System Support for Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2018 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
NetGames 2017 The 15th Annual Workshop on Network and Systems Support for Games
Jun 22, 2017 - Jun 23, 2017 Taipei, Taiwan Feb 10, 2017
NetGames 2015 The 2015 International Workshop on Network and Systems Support for Games
Dec 3, 2015 - Dec 4, 2015 Zagreb, Croatia Sep 6, 2015
NetGames 2014 The 13th Annual Workshop on Network and Systems Support for Games
Dec 4, 2014 - Dec 5, 2014 Nagoya, Japan Aug 22, 2014
NetGames 2013 Annual Workshop on Network and Systems Support for Games
Dec 9, 2013 - Dec 10, 2013 Denver, CO, USA Aug 30, 2013
NetGames 2012 The 11th Annual Workshop on Network and Systems Support for Games
Nov 22, 2012 - Nov 23, 2012 Venice, Italy Sep 2, 2012
NetGames 2011 10th Anniversary of the annual International Workshop on Network and Systems Support for Games
Oct 6, 2011 - Oct 7, 2011 Ottawa, Canada Jul 1, 2011
NetGames 2010 9th Annual Workshop on Network and Systems Support for Games
Nov 16, 2010 - Nov 17, 2010 Taipei, Taiwan Jul 26, 2010 (Jul 19, 2010)
NetGames 2009 Workshop on Network and Systems Support for Games
Nov 23, 2009 - Nov 24, 2009 Paris, France Jul 31, 2009 (Jul 24, 2009)
NetGames 2007 6th Annual Workshop on Network Systems Support for Games
Sep 19, 2007 - Sep 20, 2007 Melbourne, Australia TBD
 
 

Present CFP : 2017

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NetGames 2017
The 15th Annual Workshop on Network and Systems Support for Games
Taipei, Taiwan, June 22-23, 2017
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In cooperation with ACM SIGCOMM and ACM SIGMM
Technically co-sponsored by the IEEE Communications Society

Web: http://netgames2017.web.nitech.ac.jp/

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Call for Papers

The 15th Annual Workshop on Network and Systems Support for Games (NetGames 2017) will be co-located with ACM Multimeida Systems Conference (MMSys 2017) and held at Academia Sinica, Taipei, Taiwan on June 22-23, 2017. This is the first time for NetGames to co-locate with MMSys, which has three co-located workshops: NOSSDAV, MoVid and MMVE.

NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):

- Scalability, cloud support, client-server, P2P, and mobile architectures
- Efficient message distribution and network protocol design
- Latency issues and lag compensation techniques
- Network traffic measurement and modeling
- System benchmarking, performance evaluation, and provisioning
- Operating system enhancements, service platforms, and middleware
- Massively Multiplayer Online Gaming (MMOG)
- Multiplayer usability and user behavior studies
- Personal communications and conferencing in games
- Mobile games, resource-constrained systems, and context-based adaptation
- Quality of service, quality of experience, and system/content adaptation
- Dynamic and user-generated content authoring and management
- Security, authentication, accounting and digital rights management
- Cheat detection and prevention
- Social networking in multiplayer games
- Multisensory games
- Data analytics and visualization support for game research

NetGames 2017 welcomes long papers to be presented in the single-track program, extended abstracts reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes.

Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted.

Accepted and presented papers will be published in the workshop proceedings and submitted to IEEE XPlore as well as other Abstracting and Indexing (A&I) databases. IEEE reserves the right to exclude any paper from distribution after the workshop (e.g., removal from IEEE Xplore) if the paper is not presented at the workshop.

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Formatting

All papers must be submitted according to the IEEE Conference Proceedings format with the following lengths.

- Long papers: 6 pages
- Extended abstracts (short papers): 3 pages
- Demos: 3 pages

Long papers will be presented in the single track session, short papers will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype.

Important Note: Each demo submission must be accompanied by a cover letter explaining what will be actually shown during the demonstration.

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Important Dates

- Long/Short Paper Submission: February 10, 2017
- Demo Paper Submission: February 22, 2017
- Notification of Decisions: March 8, 2017
- Registration/Final Paper Due: TBD

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Workshop Co-Chairs

David Chu (Google, USA)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)

Publicity Co-Chairs

Eduardo Cuervo (Microsoft, USA)
Pingguo Huang (Tokyo University of Science, Japan)

Technical Program Committee

Maha Abdallah (Pierre and Marie Curie University, France)
Hamed Ahmadi (Simon Fraser University, Canada)
Grenville Armitage (Swinburne University of Technology, Australia)
Anand Bhojan (National University of Singapore, Singapore)
Periklis Chatzimisios (Alexander Technological Educational Institute of Thessaloniki, Greece)
Mark Claypool (Worcester Polytechnic Institute, USA)
Eduardo Cuervo (Microsoft, USA)
Wolfgang Effelsberg (University of Mannheim, Germany)
Herman Engelbrecht (Stellenbosch University, South Africa)
Wu-chang Feng (Portland State University, USA)
Stefano Ferretti (University of Bologna, Italy)
Hiroshi Fujinoki (Southern Illinois University Edwardsville, USA)
Chris GauthierDickey (University of Denver, USA)
Dai Hanawa (Nagoya City University, Japan)
Pingguo Huang (Tokyo University of Science, Japan)
Huy Kang Kim (Korea University, Korea)
JongWon Kim (Gwangju Institute of Science and Technology, Korea)
Rami Langar (UPMC-Sorbonne Universites, France)
Kyungmin Lee (IBM Reserch, USA)
Felix X. Lin (Purdue University, USA)
Pascal Lorenz (University of Haute Alsace, France)
Takanori Miyoshi (Toyohashi University of Technology, Japan)
Sebastien Monnet (University Savoie Mont Blanc, France)
Kostas E. Psannis (University of Macedonia, Greece)
Marco Roccetti (University of Bologna, Italy)
Jose Saldana (University of Zaragoza, Spain)
Ardalan A. Sani (University of California, Irvine, USA)
Gregor Schiele (University of Duisburg-Essen, Germany)
Mehdi Semsarzadeh (Magor Corporation, Canada)
Siqi Shen (National University of Defense Technology, China)
Gwendal Simon (Telecom Bretagne, France)
Mya Sithu (University of Computer Studies, Yangon, Myanmar)
Mirko Suznjevic (University of Zagreb, Zagreb, Croatia)
Ruck Thawonmas (Ritsumeikan University, Japan)
Keiichi Yasumoto (Nara Institute of Science and Technology, Japan)
He Wang (Purdue University, USA)
Bernard Wong (University of Waterloo, Canada)
Zengbin Zhang (Google, USA)

Steering Committee

Maha Abdallah (Pierre and Marie Curie University, France)
Kuan-ta Chen (Academia Sinica, Taiwan)
Mark Claypool (Worcester Polytechnic Institute, USA)
Chris GauthierDickey (Denver University, USA)
Carsten Griwodz (Simula Research Laboratory, Norway)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
 

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