NETGAMES: Network and System Support for Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2016 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
NetGames 2015 The 2015 International Workshop on Network and Systems Support for Games
Dec 3, 2015 - Dec 4, 2015 Zagreb, Croatia Sep 6, 2015
NetGames 2014 The 13th Annual Workshop on Network and Systems Support for Games
Dec 4, 2014 - Dec 5, 2014 Nagoya, Japan Aug 22, 2014
NetGames 2013 Annual Workshop on Network and Systems Support for Games
Dec 9, 2013 - Dec 10, 2013 Denver, CO, USA Aug 30, 2013
NetGames 2012 The 11th Annual Workshop on Network and Systems Support for Games
Nov 22, 2012 - Nov 23, 2012 Venice, Italy Sep 2, 2012
NetGames 2011 10th Anniversary of the annual International Workshop on Network and Systems Support for Games
Oct 6, 2011 - Oct 7, 2011 Ottawa, Canada Jul 1, 2011
NetGames 2010 9th Annual Workshop on Network and Systems Support for Games
Nov 16, 2010 - Nov 17, 2010 Taipei, Taiwan Jul 26, 2010 (Jul 19, 2010)
NetGames 2009 Workshop on Network and Systems Support for Games
Nov 23, 2009 - Nov 24, 2009 Paris, France Jul 31, 2009 (Jul 24, 2009)
NetGames 2007 6th Annual Workshop on Network Systems Support for Games
Sep 19, 2007 - Sep 20, 2007 Melbourne, Australia TBD
 
 

Present CFP : 2015

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NetGames 2015 CFP
The 14th Annual Workshop on Network and Systems Support for Games
December 3-4, 2015, Zagreb, Croatia
http://netgames2015.fer.hr/
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IMPORTANT DATES
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Full/Short paper deadline: September 6, 2015 23:59 CET (EXTENDED DEADLINE)
Demo submission deadline: September 18, 2015
Notification of decisions: October 12, 2015
Registration/ Final Paper Due: October 26, 2015



The 14th Annual Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):

- Scalability, cloud support, client-server, P2P, and mobile architectures
- Efficient message distribution and network protocol design
- Latency issues and lag compensation techniques
- Network traffic measurement and modeling
- System benchmarking, performance evaluation, and provisioning
- Operating system enhancements, service platforms, and middleware
- Massively Multiplayer Online Gaming (MMOG)
- Multiplayer usability and user behavior studies
- Personal communications and conferencing in games
- Mobile games, resource-constrained systems, and context-based adaptation
- Quality of service, quality of experience, and system/content adaptation
- Dynamic and user-generated content authoring and management
- Security, authentication, accounting and digital rights management
- Cheat detection and prevention
- Social networking in multiplayer games
- Data analytics and visualization support for game research


SUBMISSIONS & FORMATTING
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NetGames 2015 welcomes full papers to be presented in the single-track program, extended abstracts (short papers) reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes.

Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted. Accepted and presented papers will be published in the workshop proceedings.

All papers must be submitted according to the IEEE Conference Proceedings format with the following length requirements:

Full papers 6 pages
Short papers 3 pages
Demos 3 pages


WORKSHOP CHAIRS
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Maha Abdallah, Pierre and Marie Curie University, France
Mirko Suznjevic, University of Zagreb, Croatia

For more details, please visit: http://netgames2015.fer.hr/ or contact the workshop Chairs, Maha Abdallah (Maha.Abdallah@lip6.fr) and Mirko Suznjevic (Mirko.Suznjevic@fer.hr).
 

Related Resources

IROS 2017   IEEE/RSJ International Conference on Intelligent Robots and Systems
SMAP 2016 / CDC-SG 2016   SMAP 2016 - Special session on “Co-design and Co-creation of serious games for distilling adaptation, personalisation and support (CDC-SG)”
ASPLOS 2016   21st International Conference on Architectural Support for Programming Languages and Operating Systems
ASPLOS 2017   22nd ACM International Conference on Architectural Support for Programming Languages and Operating Systems
ISMIS 2017   23rd International Symposium on Methodologies for Intelligent Systems
CIG 2016   IEEE Computational Intelligence and Games Conference
ICCNS 2016   2016 6th International Conference on Communication and Network Security(ICCNS 2016)--ACM, EI and Scopus
IPMU 2018   17th Information Processing and Management of Uncertainty in Knowledge-Based Systems Conference
ICNS 2016   2016 International Conference on Network Security (ICNS 2016)-- Ei Compendex
IJMSA 2016   International Journal of Modelling, Simulation and Applications