APWCS: Asia-Pacific Conference on Wearable Computing Systems

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2012 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
APWCS 2011 2nd Asia-Pacific Conference on Wearable Computing Systems
Mar 19, 2011 - Mar 20, 2011 Changsha, China Oct 15, 2010
APWCS 2010 2010 Asia-Pacific Conference on Wearable Computing Systems (APWCS 2010)
Apr 27, 2010 - Apr 28, 2010 Shenzhen, China Dec 30, 2009 (Jan 30, 2010)
 
 

Present CFP : 2011

Submissions of papers describing original work in, but not limited to, the following topics are enthusiastically encouraged.

1. Wearable Systems
Wearable system design, wearable displays and electronic textiles
Wearable sensors, actuators, input/output devices and power management systems
Interaction design, industrial design of wearable systems
Wearable sensor networks for sensing context-awareness, activity or cognitive state
Software and service architectures, infrastructure based as well as ad-hoc systems
Operating systems issues related to wearable computing, including issues such as dependability, fault-tolerance, security, trustworthiness and power management
Networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems or the Internet
Cooperative wearables, ensembles of wearable artefacts, coordination or wearables
Techniques for power management and heat dissipation, and manufacturing issues

2. Usability, HCI and Human Factors in Wearable Computing
Human factors issues with and ergonomics of body worn computing systems
User modeling, user evaluation, usability engineering of wearable systems
Systems and designs for combining wearable and pervasive/ubiquitous computing
Interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and human-centered robotics
Social implications, health risk, environmental and privacy issues
Wearable technology for social-network computing, visualization and augmentation
Experience design

3. Applications of Wearable Systems
Wearable systems in consumer, industrial, work, manufacturing, environmental, educational, medical, sports, wellness, health care and ambient assisted living domains
Wearable systems in culture, fashion and the arts
Smart clothing, for people with disabilities, and for elderly enablement
Use of wearable computers as components of larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
Formal evaluation of performance of wearable computer technologies, and comparisons with existing technologies

4. Mobile Phones as Wearables
Mobile applications designed for / delivered through cell phones
Cell phone services, cell phone designs, cell phones as personal computers
Cell phone technologies, e.g. combining short and long range radios, multimedia streaming
Extending cell phone hardware e.g. sensing, novel IO modalities, embeddings
Cell phone interaction, cooperative cell phones, grids and clouds of cell phones
Studies based on cell phone deployments (especially large scale)
 

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