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Present CFP : 2020
CALL FOR PARTICIPATION
The 13th Annual ACM SIGGRAPH* Conference on Motion, Interaction and Games (MIG). *Pending budget approval for virtual event.
The goal of the MIG conference is to bring together researchers from a variety of fields to present their latest results, initiate collaborations, and contribute to the development of the related research in motion, interaction, and games. The conference will consist of regular paper sessions, poster presentations, and as well as keynote lectures by a selection of internationally renowned speakers.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2020.
Paper submission: August 3rd, 2020
Paper notification: September 7th, 2020
Poster submission: September 24th, 2020
Poster notification: September 30th, 2020
Papers/posters camera-ready version: October 9th, 2020
Conference Event: October 16-18, 2020 (planning for Virtual Conference)
See additional submission details at the website
We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members.
Accepted papers will be presented during talk sessions at the virtual conference. The papers will be archived in the ACM Digital Library. This year we anticipate to continue to invite a selection of publications for submission to extended journal versions for review and publication in the Computers & Graphics Journal (C&G).
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
SCOPE AND LIST OF TOPICS
We invite work on a broad range of topics, including but not limited to:
Clothes, skin and hair
Game interaction and player experience
Group and crowd behavior
Human motion analysis
Interaction in virtual and augmented reality
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc.
Navigation & path planning
Stephen Guy, University of Minnesota
Shinjiro Sueda, Texas A&M University
Ioannis Karamouzas, Clemson University
Victor Zordan, Clemson University