MIG: Motion in Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2018 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
MIG 2017 ACM SIGGRAPH Conference on Motion in Games
Nov 8, 2017 - Nov 10, 2017 Barcelona Spain Jul 19, 2017
MIG 2015 Motion in Games
Nov 16, 2015 - Nov 18, 2015 Paris, France Jul 7, 2015
MIG 2014 Motion In Games
Nov 6, 2014 - Nov 8, 2014 LOS ANGELES, CALIFORNIA, U.S.A. Jul 15, 2014
MIG 2013 Motion in Games
Nov 7, 2013 - Nov 9, 2013 Dublin, Ireland Jul 9, 2013
MIG 2012 Motion In Games
Nov 15, 2012 - Nov 17, 2012 Europe Jul 15, 2012
MIG 2011 The Fourth International Conference on Motion in Games
Nov 13, 2011 - Nov 13, 2011 Edinburgh, Scotland, UK Jul 11, 2011
MIG 2010 The Third International Conference on Motion in Games
Nov 14, 2010 - Nov 16, 2010 Zeist, Netherlands Jul 8, 2010
 
 

Present CFP : 2017

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CALL FOR PAPERS

The 2017 ACM SIGGRAPH Conference on Motion in Games 2017 (MIG)

November 8-10, 2017, Barcelona, Spain

http://mig2017.virvig.eu/

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The 10th ACM International Conference on Motion in Games will take place in Barcelona, Spain from November 8-10, 2017 and will be hosted by UPC (Universitat Politècnica de Catalunya). MIG is sponsored by ACM and held in cooperation with Eurographics.

Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to such interactive systems.

Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies.
Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.

The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Important dates:
PAPERS:
• Paper submission: July 19th, 2017
• Paper notification: August 28th, 2017
• Camera-ready: Sept 11th, 2017
POSTERS:
• Poster submission: Sept 4th, 2017
• Poster notification: Sept 11th, 2017

Conference chair
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Nuria Pelechano, Virvig, UPC, Spain

Program Chairs
============
Carol O’Sullivan, Trinity College Dublin, Ireland Julien Pettré, Inria, France

Paper Publication:
All of the accepted regular papers will be archived in the EG and ACM digital libraries. The top 10% papers will be selected for publication in a special section of the Elseviers Computers & Graphics (https://www.journals.elsevier.com/computers-and-graphics/ ).




Topics of Interest
==================


The relevant topics include (but are not limited to):

Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative


All papers will be reviewed carefully by the International Program Committee members through a double blind process, with at least 4 reviewers per paper.


Papers
==============
We invite submissions of original, high-quality papers in any of the topics of interest (see below). Each submission should be 7-10 pages in length for the long papers or 4-6 pages for the short papers, and will be reviewed by an international program committee for technical quality, novelty, significance, and clarity. All of the accepted regular papers will be archived in the EG and ACM digital libraries. All submissions will be considered for Best Paper Awards. Best Paper, Best Student Paper, and Best Presentation awards will be conferred during the conference.

The top 10% papers will be selected for a special issue in the Computer&Graphics journal (5 year impact factor: 1.089)


Posters
============
Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to
the MIG community can be submitted as a poster. This work and the venue
in which it was published should be identified in the abstract. (2) Work
that is of interest to the MIG community but is not yet mature enough to
appear as a long paper.


Posters will not appear in the official MIG proceedings but will appear
in an online database for distribution at author's discretion.

Accepted papers will be presented at the conference during oral
sessions, or as posters during a poster session. Best Paper and Best
Student Paper awards will be conferred during the conference.

Submission
============

Papers should be formatted using the SIGGRAPH formatting guidelines
(sigconf):

http://www.acm.org/publications/proceedings-template

and will be submitted through the ACM SIS system: more information to
come soon.
 

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