MIG: Motion in Games



Past:   Proceedings on DBLP

Future:  Post a CFP for 2020 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
MIG 2019 Motion, Interaction and Games
Nov 4, 2019 - Nov 6, 2019 Newcastle Upon Tyne, UK Jul 22, 2019
MIG 2018 Motion, Interaction and Games
Nov 8, 2018 - Nov 10, 2018 Limassol, Cyprus Jul 16, 2018
MIG 2017 ACM SIGGRAPH Conference on Motion in Games
Nov 8, 2017 - Nov 10, 2017 Barcelona Spain Jul 19, 2017
MIG 2014 Motion In Games
Nov 6, 2014 - Nov 8, 2014 LOS ANGELES, CALIFORNIA, U.S.A. Jul 15, 2014
MIG 2013 Motion in Games
Nov 7, 2013 - Nov 9, 2013 Dublin, Ireland Jul 9, 2013
MIG 2012 Motion In Games
Nov 15, 2012 - Nov 17, 2012 Europe Jul 15, 2012
MIG 2011 The Fourth International Conference on Motion in Games
Nov 13, 2011 - Nov 13, 2011 Edinburgh, Scotland, UK Jul 11, 2011
MIG 2010 The Third International Conference on Motion in Games
Nov 14, 2010 - Nov 16, 2010 Zeist, Netherlands Jul 8, 2010

Present CFP : 2019

==Call for Papers==
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England, 28th - 30th Oct 2019.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program will consist of regular paper sessions for long and short papers, posters,, and invided talks by a selection of internationally renowned speakers from Academia and the Industry. More on the conference website: http://www.mig2019.website/

==Important Dates==
Long and Short Paper Submission Deadline: 12th July 2019
Long and Short Paper Acceptance Notification: 30th August 2019
Long and Short Paper Camera Ready Deadline: 20th September 2019

==Topics of Interest==
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor: 1.200).

Papers should be anonymized for double-blind reviewing, and formatted using the SIGGRAPH formatting guidelines (sigconf).

Detailed submission instructions are available at: http://www.mig2019.website/submityourpaper.html

Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.

Related Resources

CHI PLAY 2020   The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2020
CASA 2020   Computer Animation and Social Agents
GET 2020   13th International Conference on Game and Entertainment Technologies 2020
GAME-ON 2020   21st annual Simulation and AI in Games Conference
NordiCHI 2020   NordiCHI - 11th Nordic Conference on Human-Computer Interaction
revuln20x2 2020   REVULN 20x2
ACHI 2020   The Thirteenth International Conference on Advances in Computer-Human Interactions
SCA 2020   Symposium on Computer Animation
Games and NLP 2020   Games and NLP
ECGBL 2020   14th European Conference on Games Based Learning