MIG: Motion in Games



Past:   Proceedings on DBLP

Future:  Post a CFP for 2021 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
MIG 2020 Motion in Games
Oct 16, 2020 - Oct 18, 2020 Virtual Aug 3, 2020
MIG 2019 Motion, Interaction and Games
Nov 4, 2019 - Nov 6, 2019 Newcastle Upon Tyne, UK Jul 22, 2019
MIG 2018 Motion, Interaction and Games
Nov 8, 2018 - Nov 10, 2018 Limassol, Cyprus Jul 16, 2018
MIG 2017 ACM SIGGRAPH Conference on Motion in Games
Nov 8, 2017 - Nov 10, 2017 Barcelona Spain Jul 19, 2017
MIG 2014 Motion In Games
Nov 6, 2014 - Nov 8, 2014 LOS ANGELES, CALIFORNIA, U.S.A. Jul 15, 2014
MIG 2013 Motion in Games
Nov 7, 2013 - Nov 9, 2013 Dublin, Ireland Jul 9, 2013
MIG 2012 Motion In Games
Nov 15, 2012 - Nov 17, 2012 Europe Jul 15, 2012
MIG 2011 The Fourth International Conference on Motion in Games
Nov 13, 2011 - Nov 13, 2011 Edinburgh, Scotland, UK Jul 11, 2011
MIG 2010 The Third International Conference on Motion in Games
Nov 14, 2010 - Nov 16, 2010 Zeist, Netherlands Jul 8, 2010

Present CFP : 2020


The 13th Annual ACM SIGGRAPH* Conference on Motion, Interaction and Games (MIG). *Pending budget approval for virtual event.

The goal of the MIG conference is to bring together researchers from a variety of fields to present their latest results, initiate collaborations, and contribute to the development of the related research in motion, interaction, and games. The conference will consist of regular paper sessions, poster presentations, and as well as keynote lectures by a selection of internationally renowned speakers.

The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2020.



Paper submission: August 3rd, 2020

Paper notification: September 7th, 2020

Poster submission: September 24th, 2020

Poster notification: September 30th, 2020

Papers/posters camera-ready version: October 9th, 2020

Conference Event: October 16-18, 2020 (planning for Virtual Conference)


See additional submission details at the website


We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members.

Accepted papers will be presented during talk sessions at the virtual conference. The papers will be archived in the ACM Digital Library. This year we anticipate to continue to invite a selection of publications for submission to extended journal versions for review and publication in the Computers & Graphics Journal (C&G).


We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.


We invite work on a broad range of topics, including but not limited to:

Animation systems

Behavioral animation

Character animation

Clothes, skin and hair

Crowd simulation

Deformable models

Facial animation

Game interaction and player experience

Game technology

Gesture recognition

Group and crowd behavior

Human motion analysis

Interaction in virtual and augmented reality

Interactive storytelling in games

Machine learning techniques for animation

Motion capture & retargeting

Motion control

Motion in performing arts

Motion in sports

Motion rehabilitation systems

Multimodal interaction: haptics, sound, etc.

Navigation & path planning

Particle systems

Physics-based animation

Real-time fluids

Virtual humans


Program Co-Chairs

Stephen Guy, University of Minnesota

Shinjiro Sueda, Texas A&M University

Conference Co-Chairs

Ioannis Karamouzas, Clemson University

Victor Zordan, Clemson University

Related Resources

ECGBL 2021   15th European Conference on Games Based Learning
EI-CCVPR 2021   2021 4th International Joint Conference on Computer Vision and Pattern Recognition (CCVPR 2021)
WAAMI (ICCV Workshop) 2021   Second Workshop on Analysis of Aerial Motion Imagery
TJCDCGGG 2021   The 23rd Thailand-Japan Conference on Discrete and Computational Geometry, Graphs, and Games
ISVC 2021   16th International Symposium on Visual Computing
DPPR 2021   11th International Conference on Digital Image Processing and Pattern Recognition
IFIP-ICEC 2021   The 20th IFIP International Conference on Entertainment Computing
GCSTA 2021   [e]motion · I Graduate Conference on Science and Technology of the Arts
IJCGA 2021   International Journal of Computer Graphics & Animation
Workshop CBR in Games 2021   Workshop: Artificial Intelligence in Computer Games using pur or hybrid CBR approaches