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Present CFP : 2019
The 12th annual ACM SIGGRAPH conference on Motion, Interaction and Games (MIG, formerly Motion in Games) 2019 will be held at Northumrbia University, Newcastle Upon Tyne, United Kingdom, 4th-6th Nov 2019.
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Technological advances in VR and AR have also enabled new ways for users to interact with digital environments. Motion, Interaction, and Games (MIG) is focused on the intersection between these three complimentary research areas.
Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Likewise, the challenges of interaction drive research in wide ranging fields from mechanical engineering, to interface design, to perception. Games provide a unique application domain for investigating the intersection of the many facets of motion, interaction, and other areas of graphics. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The goal of the Motion, Interaction, and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the advancement of the research area. The conference will consist of regular paper sessions as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and animation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Topics include, but are not limited to:
Animation Algorithms and Techniques
Simulation of Natural Environments
Natural Motion Simulation
Navigation and Way-finding
Flocking and Steering Behaviour
Motion Capture Techniques
Motion Analysis and Synthesis
All of the accepted regular papers will be archived in the ACM digital libraries. Authors of select top papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of the Computers & Graphics Journal.