MIG: Motion in Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2023 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
MIG 2022 Motion, Interaction and Games
Nov 3, 2022 - Nov 5, 2022 Guanajuato, Mexico Aug 5, 2022
MIG 2020 Motion in Games
Oct 16, 2020 - Oct 18, 2020 Virtual Aug 3, 2020
MIG 2019 Motion, Interaction and Games
Nov 4, 2019 - Nov 6, 2019 Newcastle Upon Tyne, UK Jul 22, 2019
MIG 2018 Motion, Interaction and Games
Nov 8, 2018 - Nov 10, 2018 Limassol, Cyprus Jul 16, 2018
MIG 2017 ACM SIGGRAPH Conference on Motion in Games
Nov 8, 2017 - Nov 10, 2017 Barcelona Spain Jul 19, 2017
MIG 2015 Motion in Games
Nov 16, 2015 - Nov 18, 2015 Paris, France Jul 7, 2015
MIG 2014 Motion In Games
Nov 6, 2014 - Nov 8, 2014 LOS ANGELES, CALIFORNIA, U.S.A. Jul 15, 2014
MIG 2013 Motion in Games
Nov 7, 2013 - Nov 9, 2013 Dublin, Ireland Jul 9, 2013
MIG 2012 Motion In Games
Nov 15, 2012 - Nov 17, 2012 Europe Jul 15, 2012
MIG 2011 The Fourth International Conference on Motion in Games
Nov 13, 2011 - Nov 13, 2011 Edinburgh, Scotland, UK Jul 11, 2011
MIG 2010 The Third International Conference on Motion in Games
Nov 14, 2010 - Nov 16, 2010 Zeist, Netherlands Jul 8, 2010
 
 

Present CFP : 2022

MIG 2022 CALL FOR PAPERS


The 15th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2022) will take place in Guanajuato, Mexico, 3rd - 5th November, 2022.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program will consist of regular paper sessions for long and short papers, posters, and invited talks by a selection of internationally renowned speakers from Academia and the Industry. More on the conference website: http://mig2022.cs.purdue.edu/

Important Dates

· Long/Short Paper Submission Deadline: July 29, 2022

· Long/Short Paper Acceptance Notification: August 29, 2022

· Long/Short Paper Camera Ready Deadline: September 19, 2022


Topics of Interest

Relevant topics include (but are not limited to):

· Animation Systems

· Animal locomotion

· Autonomous actors

· Behavioral animation, crowds & artificial life

· Clothes, skin, and hair

· Deformable models

· Expressive animation

· Facial animation

· Facial feature analysis

· Game interaction and player experience

· Game technology

· Gesture recognition

· Group and crowd behaviour

· Human motion analysis

· Image-based animation

· Interaction in virtual and augmented reality

· Interactive animation systems

· Interactive storytelling in games

· Machine learning techniques for animation

· Motion capture & retargeting

· Motion control

· Motion in performing arts

· Motion in sports

· Motion rehabilitation systems

· Multimodal interaction: haptics, sound, etc

· Navigation & path planning

· Physics-based animation

· Real-time fluids

· User-adaptive interaction and personalization

· Virtual humans


Long/Short Papers

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics, and the Computer & Graphics Journal.


Submission

Papers should be anonymized for double-blind reviewing. All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf).

Detailed submission instructions are available at: http://mig2022.cs.purdue.edu/

Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.


Conference Chairs:
Aniket Bera (Purdue University, USA)
Claudia Esteves (Universidad de Guanajuato, Mexico)

Program Chairs:
Aline Normoyle (Bryn Mawr College, USA)
Zhigang Deng (University of Houston, USA)
 

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