ISWC: International Symposium on Wearable Computers

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2017 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ISWC 2016 THE 20TH INTERNATIONAL SYMPOSIUM ON WEARABLE COMPUTERS
Sep 12, 2016 - Sep 16, 2016 Heidelberg, Germany Apr 16, 2016
ISWC 2015 The 19th annual International Symposium on Wearable Computers
Sep 7, 2015 - Sep 11, 2015 Osaka, Japan Apr 17, 2015
ISWC 2013 The 17th International Symposium on Wearable Computers
Sep 9, 2013 - Sep 12, 2013 Zurich, Switzerland Apr 12, 2013
ISWC 2012 The 16th IEEE International Symposium on Wearable Computers
Jun 18, 2012 - Jun 22, 2012 Newcastle, UK Jan 27, 2012
ISWC 2011 The 15th IEEE International Symposium on Wearable Computers
Jun 12, 2011 - Jun 15, 2011 San Francisco, USA Feb 14, 2011
ISWC 2010 The 14th IEEE International Symposium on Wearable Computers
Oct 10, 2010 - Oct 13, 2010 Seoul, Korea May 30, 2010
ISWC 2009 The 13th IEEE International Symposium on Wearable Computers
Sep 4, 2009 - Sep 7, 2009 Linz, Austria Mar 30, 2009
 
 

Present CFP : 2016

                             ISWC 2016
                    http://www.iswc.net/iswc16/

            International Symposium on Wearable Computers
            September 12-16, 2016, Heidelberg (Germany)

Submissions can be full papers, notes, or posters,
and are *due April 16, 2016*

ISWC 2016 (http://www.iswc.net/), the 20th annual International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable technology.

ISWC invites submissions on everything related to computing on the body: on-body sensing and sensor networks; wearables for professional use, mobile healthcare, or entertainment; wearability and interaction; and “on-the-go” uses of mobile devices and systems.


    Areas of Interest

==== From Mobile to Wearable ====

  * Wearable system design, wearable displays
  * Smart textile technologies, textile sensing and feedback
  * Wearable sensors, actuators, input/output devices
  * Hardware and software aspects of power management
  * Manufacturing aspects of wearables and smart textiles
  * Wearable sensor networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems, the Internet, communication channels, or multimedia streaming
  * Software and service architectures, infrastructure-based and ad-hoc systems, operating systems, dependability, fault tolerance, security, trustworthiness
  * Wearable apps designed for / delivered through smartphones
  * Smartphone services, smartphone designs, smartphones as personal wearables
  * Smartphone technologies with a wearable impact, e.g. combining devices
  * Extending smartphone hardware with sensing or novel IO modalities
  * Smartphone interaction, cooperative smartphones or wearables, grids and clouds of smartphones, ensembles of wearable artifacts, coordination of wearables

==== Information processing, methods, tools ====

  * Context recognition methods, including location awareness, activity recognition, cognitive-affective state recognition, and social context recognition
  * Adaptivity, personalization, customization and lifelong learning in activity recognition
  * Robust, fault-tolerant, opportunistic & power-aware methods
  * Context-awareness through big data, web-mining and cloud computing
  * Data fusion, sensor synergies, advanced machine learning and reasoning for context awareness
  * Automating the design of activity recognition chains
  * Smart or automated data annotation techniques
  * Modeling, simulations, and tools supporting science
  * Formal evaluation of performance of wearable computer technologies
  * Usability, HCI and Human Factors
  * Interaction design, industrial design of wearable systems
  * Human factors, wearability, acceptance, ergonomics
  * User modeling, user evaluation, usability engineering, user experience design
  * Systems and designs for combining wearable and pervasive/ubiquitous computing
  * Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces
  * Societal implications, health risk, environmental and privacy issues
  * Wearable technology for social-network computing, visualization and augmentation

==== Applications of wearables ====

  * Wearables in consumer markets and for entertainment
  * Wearables in industry, in manufacturing, in offices, for the mobile worker, in construction
  * Wearables for teaching and education
  * Environmental sciences, urbanism, and architecture
  * Wearables and smart-clothing in medicine, wellness, healthcare, to support disabilities, and to enable the elderly
  * Wearables enabling ambient assisted living
  * Wearables in psychology, social sciences
  * Human-robot interactions
  * Wearables in culture, fashion and the arts, sports and music
  * Wearables in crowds, wearables sensing and influencing collective behaviors
  * Integrating wearables into larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
  * Studies based on large cell phone deployments

==== EyeWear Computing ====

  * Cutting edge HMD devices, novel optical design methods
  * Eyewear mounted sensors, actuator systems, impact studies
  * Input/output devices and Interaction design for eyewear based systems, enabling applications
  * Eyewear computing for healthcare
  * Human factors issues with, and ergonomics of, eyewear systems


==== Organizers ====

-- General Co-Chairs --
Michael Beigl, Karlsruhe Institute of Technology, Germany
Paul Lukowicz, University of Kaiserslautern, Germany

-- TPC Co-Chairs --
Ulf Blanke, ETH-Z, Switzerland
Kai Kunze, Keio University, Japan
Seungyon Claire Lee, Google, USA

-- Technical Programme Committee (TPC) --
Asim Smailagic, Carnegie Mellon University, USA
Bernt Schiele, MPI Saarbrucken, Germany
Björn Eskofier, Univ. Erlangen-Nürnberg, Germany
Dan Siewiorek, Carnegie Mellon University, USA
Daniel Roggen, Newcastle University, UK
Dawud Gordon, TwoSense Inc.
Hiroyki Manabe, NTT DOCOMO, Japan
Holger Kenn, Microsoft EMIC, Germany
Jennifer Healey, Intel Labs, USA
Louis Atallah, Philips Research, Netherlands
Lucy Dunne, University of Minnesota, USA
Mark Billinghurst, University of Canterbury, New Zealand
Mark T. Smith, Royal Inst. of Technology (KTH), Sweden
Masaaki Fukumoto, Microsoft Research, China
Oliver Amft, Univeristy of Passau, Germany
Ozan Cakmakci, Google, USA
Paul Lukowicz, DFKI Kaiserslautern, Germany
Ross T. Smith, University of South Australia
Thomas Ploetz, University of Newcastle, UK
Tom Martin, Virginia Tech, USA

more to come…

==== Submissions ====

Each full paper, note, or poster should be anonymized and must be submitted in ACM Computer Science Press (double column) format ( latex (https://iswc.teco.edu/wp-content/uploads/2015/12/ISWC_LaTeX.zip) and word (https://iswc.teco.edu/wp-content/uploads/2015/12/ISWC_Word_template.doc) templates): full papers not longer than 8 pages in length, notes not longer than 4, posters not longer than 2. All accepted submissions will be included in the printed conference main proceedings. Full papers and notes are presented in the paper sessions. Submissions to ISWC 2016 must not be under review by any other conference or publication during the ISWC review cycle, and must not be previously published or accepted for publication elsewhere. See also the ISWC Author Guide at http://www.iswc.net/iswc16/calls/authorguide.html.

==== Full Papers ====

Regular paper submissions must present original, highly innovative, prospective and forward-looking research in one or more of the themes given above. Full papers must break new ground, present new insight, deliver a significant research contribution and provide validated support for its results and conclusions. Successful submissions typically represent a major advance for the field of wearable computing, referencing and relating the contribution to existing research work, giving a comprehensive, detailed and understandable explanation of a device, system, study, theory or method, and support the findings with a compelling evaluation and/or validation.

==== Notes and Posters ====

Notes (not longer than four pages in length) and posters (not longer than two pages in length) must report new results and provide support for the results, as a novel and valuable contribution to the field – just like full papers. Notes are intended for succinct work that is nonetheless in a mature state ready for inclusion in archival proceedings. Posters are intended to present very concise, yet focused and significant research results. Both notes and posters will be held to the same standard of scientific quality as full papers, albeit for a shorter presentation and must still state how they fit with respect to related work, and provide a compelling explanation and validation.

==== Reviewing Process for Papers, Notes, Posters ====

ISWC 2016 adopts a double-blind process for full papers, notes and posters. Authors' names and their affiliations must not be revealed or mentioned anywhere in the submission. At least two members of the Program Committee and a set of external expert reviewers will review submitted papers. At a physical PC meeting, the committee will select those papers, notes, and posters to be presented at ISWC 2016.

For more information regarding ISWC 2016 papers, notes and posters, mail the paper chairs (mailto:papers@iswc.net)
 

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