ISUVR: International Symposium on Ubiquitous Virtual Reality

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2016 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ISUVR 2015 International Symposium on Ubiquitous Virtual Reality 2015
Jun 30, 2015 - Jul 5, 2015 YUST, Yanbian, Jilin, China May 17, 2015
ISUVR 2013 International Symposium on Ubiquitous Virtual Reality
Jul 10, 2013 - Jul 13, 2013 Daejeon, S. Korea May 6, 2013 (Apr 29, 2013)
ISUVR 2012 International Symposium on Ubiquitous Virtual Reality
Aug 22, 2012 - Aug 25, 2012 Daejeon, Korea Jun 1, 2012
ISUVR 2011 International Symposium on Ubiquitous Virtual Reality
Jul 1, 2011 - Jul 4, 2011 Jeju University, South Korea Apr 9, 2011
ISUVR 2010 International Symposium on Ubiquitous Virtual Reality 2010
Jul 7, 2010 - Jul 10, 2010 Gwangju, South Korea Apr 2, 2010 (Feb 7, 2010)
ISUVR 2009 7th International Symposium on Ubiquitous Virtual Reality 2009
Jul 8, 2009 - Jul 11, 2009 Gwangju, S.Korea Mar 15, 2009 (Mar 7, 2009)
 
 

Present CFP : 2015

This year, We are pleased to invite you to participate in 10th International Symposium on Ubiquitous Virtual Reality (ISUVR 2015) with the theme "Augmented Human in Ubiquitous VR", held June 30-July 5, 2015 at YUST, Yanbian, Jilin, China..

The purpose of "Augmented Human in Ubiquitous VR", in this symposium is combining various technologies to enhance human’s ability.
We invite original and innovative idea papers on related areas of Web 2.0, social computing, context-awareness, ubiquitous-, mobile-, and wearable computing as well as computer graphics, computer vision, virtual reality and augmented reality. The following topics are welcomed, but are not limited to:

• Theoretical Backgrounds / Conceptual Framework
for Ubiquitous VR
• Fundamental Technologies for Ubiquitous VR
- Computer Graphics
- Computer Vision
- Virtual Reality & Augmented Reality
- Web 2.0 and Social Computing
- Authoring and Mashup
- Context-Awareness
- Pervasive & Ubiquitous Computing
• Systems and Applications for Ubiquitous VR
• Human-Computer Interaction and Design Concept
for Ubiquitous VR
 

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