ISMAR: International Symposium on Mixed and Augmented Reality

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2023 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ISMAR 2022 ISMAR 2022 CALL FOR JOURNAL PAPERS
Oct 17, 2022 - Oct 21, 2022 Singapore Mar 11, 2022 (Mar 7, 2022)
ISMAR 2021 International Symposium on Mixed and Augmented Reality
Oct 4, 2021 - Oct 8, 2021 Bari, Italy TBD
ISMAR 2020 19th IEEE International Symposium on Mixed and Augmented Reality
Nov 9, 2020 - Nov 13, 2020 Porto de Galinhas, Brazil Apr 6, 2020 (Mar 30, 2020)
ISMAR 2019 18th IEEE International Symposium on Mixed and Augmented Reality
Oct 14, 2019 - Oct 18, 2019 Beijing (China) Mar 15, 2019
ISMAR 2018 17th IEEE International Symposium on Mixed and Augmented Reality
Oct 16, 2018 - Oct 20, 2018 Munich (Germany) Mar 15, 2018
ISMAR 2017 16th IEEE International Symposium on Mixed and Augmented Reality
Oct 9, 2017 - Oct 13, 2017 Nantes (France) Mar 15, 2017
ISMAR 2016 International Symposium on Mixed and Augmented Reality
Sep 19, 2016 - Sep 23, 2016 Merida, Yucatan, Mexico Mar 15, 2016
ISMAR 2015 International Symposium on Mixed and Augmented Reality
Sep 29, 2015 - Oct 3, 2015 Fukuoka, Japan Mar 15, 2015
ISMAR 2014 International Symposium on Mixed and Augmented Reality
Sep 10, 2014 - Sep 12, 2014 Munich, Germany Mar 28, 2014 (Mar 19, 2014)
ISMAR 2013 International Symposium on Mixed and Augmented Reality
Oct 1, 2013 - Oct 4, 2013 Adelaide, SA, Australia Apr 25, 2013 (Apr 18, 2013)
ISMAR 2012 The 11th IEEE International Symposium on Mixed and Augmented Reality
Nov 5, 2012 - Nov 8, 2012 Atlanta, USA May 25, 2012 (May 18, 2012)
ISMAR 2010 The IEEE and ACM International Symposium on Mixed and Augmented Reality
Oct 13, 2010 - Oct 16, 2010 COEX, Seoul, Korea May 1, 2010
ISMAR 2007 6th International Symposium on Mixed and Augmented Reality
Nov 13, 2007 - Nov 16, 2007 Nara, Japan TBD
 
 

Present CFP : 2022

#Overview

As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline are available on the Call for Conference paper webpage. The conference track submission deadline occurs soon after the journal track notification.

#Important Deadlines

Abstract deadline: March 7th, 2022 (23:59 AoE)
Paper submission deadline: March 11th, 2022 (23:59 AoE)
Reviews sent to authors: April 19th, 2022 (23:59 AoE)
Rebuttal deadline: April 24th, 2022 (23:59 AoE)
Notification: May 22nd, 2022
Final revision deadline: June 11th, 2022
Final decision: July 2nd, 2022
Camera-ready version: July 30th, 2022

ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

#Submission Details

Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).

All accepted papers will have the opportunity to be presented as a demo.
All accepted papers will have the opportunity to be presented as a poster.
All accepted papers will be archived in the IEEE Xplore digital library.

#Topic of Interest

All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

Artificial intelligence
Camera and projector-camera calibration
Collaborative interfaces
Computer vision
Content creation / authoring and content management
Conversational and speech interfaces
Display technologies (e.g., eyewear, smart watches, projectors)
Diversity and inclusivity issues
Ethical issues
Ergonomics and human factors
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
Human augmentations
Human-computer interaction
Immersive visual analytics
Localization, spatial registration and tracking
Locomotion and navigation techniques
Machine learning
Mediated and diminished reality
Multimodal input and output
Omnidirectional, 360, immersive videos
Optics
Perception
Presence, body ownership, and agency
Psychology
Real-time performance issues
Rendering techniques
Sensor fusion
Spatial audio, auditory perception and psychoacoustics
Spatial AR, projection mapping, projector-camera systems
System architectures, distributed and online systems
Touch, tangible and gesture interfaces
Technology acceptance and social implications
Teleoperation and telepresence
User experience, usability studies and human-subjects experiments
Video processing and streaming
VR simulations of AR/MR
Visual effects / video processing
Virtual humans and avatars
Visualization techniques
AR/MR/VR applications from domains include, but not limited to:
Architecture
Art, cultural heritage, education and training
Automotive and aerospace
Entertainment, sports broadcast
Health, wellbeing, and medical applications
Industrial, military, emergency response
Therapy and rehabilitation


ISMAR 2022 Science & Technology Journal Papers Chairs
journal_chairs@ismar2022.org
 

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