INTETAIN: Intelligent Technologies for Interactive Entertainment



Past:   Proceedings on DBLP

Future:  Post a CFP for 2017 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
INTETAIN 2016 Intelligent Technologies for Interactive Entertainment
Jun 28, 2016 - Jun 30, 2016 Utrecht, The Netherlands Mar 15, 2016
INTETAIN 2015 th International Conference on Intelligent Technologies for Interactive Entertainment
Jun 10, 2015 - Jun 12, 2015 Turin, Italy Feb 15, 2015
INTETAIN 2014 Intelligent Technologies for Interactive Entertainment
Jul 9, 2014 - Jul 11, 2014 Chicago, USA Feb 10, 2014
INTETAIN 2011 4th International Conference on INtelligent TEchnologies for interactive enterTAINment
May 25, 2011 - May 27, 2011 Genova, Italy Mar 1, 2011
INTETAIN 2009 The 3rd International ICST Conference on Intelligent Technologies for Interactive Entertainment
Jun 22, 2009 - Jun 24, 2009 Amsterdam Feb 20, 2009
INTETAIN 2008 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment
Jan 8, 2008 - Jan 10, 2008 Cancun, Mexico TBD

Present CFP : 2016

8th International Conference on Intelligent Technologies for Interactive Entertainment
June 28-30, 2016 - Utrecht, The Netherlands

Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.

Keynote speakers
The conference will feature keynote talks by prof. Elisabeth André (Augsburg University) and Dr. Mark Riedl (Georgia Tech). We will also have a more interactive talk by JobJorisenMarieke, the Oscar-nominated creators of animated shorts.

Conference topics
Topics of interest include, but are not limited to:
- Game and interface design: tools & theories
- Game characters: virtual, tele-presence & storytelling
- Games-in-X: education, transport & public spaces
- Gamification: principles and serious games
- Human factors: emotion, immersion, skill & style
- Human-X interaction: media, music, robot & animal
- Intelligent environments: ambient, virtual & mixed reality
- Interactive media: TV, social media, art & storytelling
- Invasion of entertainment: mobile, guides & companions
- Novel interfaces: affective, multimodal, bodily interaction
- Novel sensors: techniques & case studies
- Enabling technologies: agent technology & machine learning

The conference solicits original, high-quality papers discussing research including case studies and overview papers. Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals.

Important dates
Deadline for submissions: February 19, 2016
Notification of acceptance: March 12, 2016
Upload of camera-ready: March 30, 2016
Conference: June 28-30, 2016

General chair: John-Jules Meyer
General co-chairs: Remco Veltkamp & Mehdi Dastani
Program chair: Ronald Poppe
Local chair: Arjan Egges
Workshop chair: Dirk Heylen
Demo chair: Roland Geraerts
Publicity chair: Zerrin Yumak
Sponsoring: Marieke Peeters
Website: Coert van Gemeren

Steering Committee
Imrich Chlamtac: CREATE-NET, Italy
Anton Nijholt: University of Twente, The Netherlands
Antonio Camurri: Università di Genova, Italy

Related Resources

IUI 2017   Intelligent User Interfaces
EICS 2017   ACM SIGCHI Symposium on Engineering Interactive Computing Systems
IROS 2017   IEEE/RSJ International Conference on Intelligent Robots and Systems
CGDEIJ 2016   Computer Game Development and Education: An International Journal
ICADIWT 2017   ICADWIT workshop proposals
IJCGA 2016   International Journal of Computer Graphics & Animation
IE 2017   Australasian Conference on Interactive Entertainment
IJMA 2016   The International Journal of Multimedia & Its Applications - ERA Indexed
ICONIP 2017   International Conference on Neural Information Processing