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Present CFP : 2021
EAI Intetain 2021 will be held as a fully-fledged online conference (with an on-site possibility).
If the local situation allows it, the event will take place on-site in its original location with an option for all authors to present remotely.
In any case, all matters related to publication and indexing will remain unchanged.
This year’s edition of EAI INTETAIN 2021 put emphasis on the future of Technologies for Interactive Entertainment. The conference seeks novel, innovative, and exciting work in areas including art, science, design and engineering regarding computer-based systems (models, software, algorithms, and tools) or devices (digital cameras, smartphones, etc.) that provide trustworthy human interaction or entertainment experience. EAI INTETAIN 2021 establishes Best Paper, Best Short Paper, Best Poster, and Best Demo.
All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: Intetain Conference Proceedings.
Intetain proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, EI Engineering Index (Compendex and Inspec databases), DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Scopus, Zentralblatt MATH.
All accepted authors are eligible to submit an extended version in a fast track of:
- EAI Endorsed Transactions on Creative Technologies (Open Access)
- EAI Endorsed Transactions on Scalable Information Systems (Open Access) – indexed in ESCI & Ei Compendex
Authors of selected papers will be recommended to the following journals:
Internet of Things and Cyber-Physical Systems
Virtual Reality & Intelligent Hardware
Digital Communications and Networks
International Journal of Cognitive Computing in Engineering
International Journal of Adaptive and Innovative Systems
Image and Vision Computing
Computers & Electrical Engineering
Sustainable Computing: Informatics and Systems
Microprocessors and Microsystems
Journal of Supercomputing
Journal of Sensors
Advances in Civil Engineering
Wireless Communications and Mobile Computing
Mathematical Biosciences and Engineering
CMES-Computer Modeling in Engineering & Sciences
IJMHP-International Journal of Mental Health Promotion
IEEE Journal of Biomedical and Health Informatics
IEEE Technology Policy and Ethics Newsletter
IEEE Transactions on Intelligent Transportation Systems
IEEE Internet of Things Magazine
Frontiers in Plant Science
Frontiers in Virtual Reality
Frontiers in Artificial Intelligence
Additional publication opportunities:
- EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)
The works that will be presented at the conference will focus on the following topics:
Virtual, Augmented, Mixed, and Extended Reality
Intelligent Systems and Artificial Intelligence
Serious Game or Applied Game
3D Scanning and Modeling
Point Cloud Processing and Reconstruction
Automatic Speech Recognition
Spatial and Visual Effects
Trusted Digital Assets
Digital Twins Interaction
Digital Twins Entertainment
Game Perception and Game Evaluation
Entertainment Equipment based on the Internet of Things
Blockchain-based Secure Entertainment and Digital Twins
Digital Twins in Smart City/Smart Factory/ Smart Everything
VR/AR/MR for Bioinformatics/Geoinformatics/Medicine
Zhihan Lv - Haier IOC Research Institute, China
Technical Program Committee Chairs
Houbing Song - Embry-Riddle Aeronautical University, USA
This event is organized by EAI (www.eai.eu).
EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower global research and innovation, and to promote cooperation between European and International ICT communities.