All CFPs on WikiCFP
Present CFP : 2013
Interaction Design and Children (IDC) is the premier, global conference on designing meaningful, engaging, interactive experiences for children. The IDC conference’s mission is to understand children's needs and how to design for them, by presenting and discussing the most innovative research in the field of child-computer interaction, by exhibiting the most recent developments in design and design methodologies, and by gathering the leading minds in the field.
The conference convenes pioneering design and technology thought leaders and practitioners from around the world and across industry and academic sectors. The conference incorporates workshops and is organized around papers, presentations, speakers and discussions on how to create better interactive experiences for children. IDC 2013 will offer a wide-ranging program, supporting and facilitating the exchange of ideas within and between all of these communities, with a special emphasis on supporting interaction and impact for children in at-risk or marginalized populations.
IDC 2013 builds on the strong and dedicated community that has developed around this annual conference for the past 12 years. Recent venues include Bremen, Germany in 2012, Ann Arbor, Michigan (USA) in 2011, Barcelona, Spain in 2010, and Como, Italy in 2009.
Submissions of papers, workshops and demos are invited on all topics from the domain of designing interactive technologies for children. Topics include, but are not limited to:
Design and evaluation methods
Empirically derived guidelines
Quantitative and qualitative evaluation of technologies
Educational aspects in theory and practice
Application of developmental and cognitive theories to design
Designing for children from diverse cultural backgrounds
Designing for children with special needs and of different ages and genders
Emerging technologies for children
The impact of these technologies on children's lives, personalities and needs
Interactive technology for children's civil involvement, democracy, social awareness of environmental, ethical, ethnographic or cultural issues
Usability, enjoyability, accessibility, ethics and safety issues
Children's interests, desires and needs regarding technology
Ethnographic and case studies in children's use of interactive systems
Supporting interaction and impact for children in at-risk or under-served populations
Replication studies that provide novel perspectives