i3D: Interactive 3D Graphics and Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2020 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
I3D 2019 Symposium on Interactive 3D Graphics and Games
May 1, 2019 - May 31, 2019 Montreal Dec 15, 2018
i3D 2016 ACM Symposium on Interactive 3D Graphics
Feb 26, 2016 - Feb 28, 2016 Redmond, WA Oct 30, 2015
I3D 2013 ACM Symposium on Interactive 3D Graphics
Mar 22, 2013 - Mar 24, 2013 Orlando, USA Oct 23, 2012
I3D 2012 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Mar 9, 2012 - Mar 11, 2012 The Westin South Coast Plaza, Costa Mesa Oct 19, 2011
i3D 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Feb 19, 2010 - Feb 21, 2010 Washington DC TBD
I3D 2008 Symposium on Interactive 3D Graphics and Games
Feb 15, 2008 - Feb 15, 2008 Redwood, Shores, CA, USA Oct 22, 2007
 
 

Present CFP : 2019

I3D 2019 - Call for Papers
Paper Submission Deadline: 15 December 2018
Conference Website: http://www.i3dsymposium.org
Submission Website: https://easychair.org/conferences/?conf=i3d2019
Conference Dates: late May / early June 2019
Conference Location: Montreal, Quebec, Canada

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction, and 2019 marks the 33rd year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games.

List of Topics
Topics include, but are not limited to:

Interaction devices and techniques
Virtual and augmented reality
Deep learning for graphics
Real-time machine vision
Interactive modeling
Level-of-detail approaches
Precomputed lighting
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Impostors and image-based techniques
Animated models
Physics-based animation
Video game techniques
Graphics hardware
Navigation methods
Interactive visualization
User studies of interactive techniques and applications
Sketch-based 3D interaction

Submission Information
Research papers should be in ACM conference format. They should contain at most eight (8) pages of content, including appendices but excluding references. The bibliography/reference listing at the end and optional supplemental material do not count towards this limit. Videos are required for techniques involving motion or animation. Submissions should be converted to PDF and uploaded via the submission website: https://easychair.org/conferences/?conf=i3d2019

There is a single track for paper submission and authors will present a 20-minute talk on each accepted paper at the conference. Authors of accepted papers will be invited to also present their work during the posters session to give their co-authors an opportunity to present.

Papers must be submitted anonymously and will be evaluated by double blind peer review from an international program committee of published authors and tertiary reviewers. There is no rebuttal process.

The international program committee will designate each accepted paper as a “Journal Paper” or “Conference Paper.” This decision will be based on the maturity of the work and its presentation, not the magnitude of the contribution. The ACM will publish journal papers immediately in a special issue of the Proceedings of the ACM (PACM) journal. PACM papers will have mandatory changes and a second round of peer review by the primary reviewer to verify these changes. Conference papers will appear in the I3D’19 conference proceedings in the ACM digital library and are fast-tracked for an extended revision with 30% content changed in the Journal of Computer Graphics Techniques (JCGT). Page limits will be relaxed for the final versions on both tracks.

Late-breaking re-submissions
This year, the Eurographics paper notifications are just after the I3D deadline. To accommodate authors who wish to re-submit papers rejected from other venues, authors of papers from EG, ToG, and other venues may re-submit their work to I3D at the extended date of 21 Dec 2018, without formatting or page limits. These papers must include a 1-page cover letter explaining what changes the authors have made to the current version since their original submission, and unedited versions of all of the reviews and the summary decision. If these papers are accepted at I3D, the authors will be required to be reformat them in the ACM template.

Dates
All deadlines are 8 pm Eastern Time.

15 December 2018 Paper submission deadline
22 December 2018 Extension for EG papers (see details above)
15 February 2019 Notification of committee decisions
01 March 2019 Camera-ready deadline for accepted papers

Authors may choose to withdraw their submission after notification of acceptance status. Accepted work will be presented at the conference during oral sessions or as posters during a poster session. Submissions deemed incomplete, inappropriate, or otherwise unacceptable may be desk rejected by the papers or posters chairs without review by the committee. Accepted journal paper authors may instead elect to be published as conference papers.

The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

All questions about paper submissions should be emailed to papers@i3dsymposium.org.

Thank you.

Papers Chairs
Morgan McGuire, NVIDIA
Derek Nowrouzezahrai, McGill University

Posters Chair
Dan Casas, Universidad Rey Juan Carlos (URJC) Madrid

General Chairs
Natalya Tatarchuk, Unity Technologies
Sheldon Andrews, École de Technologie Supérieure
 

Related Resources

Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
GMP 2019   Geometric Modeling and Processing
VSI:Context and Adaptation 2019   The Application of Context and Adaptation in Games and Interactive Media Special Issue
SCOPUS-CGDIP 2019   2019 3rd International Conference on Computer Graphics and Digital Image Processing
GI 2019   Graphics Interface
(Book Chapter) 2018   Call for IGI-Global Book Chapter Proposals: ‘‘Virtual Reality Techniques’’
IWISC 2019   4th International Workshop on Interactive and Spatial Computing
CCGIV 2019-Ei/Scopus/CPCI 2019   2019 2nd International Conference on Computer Graphics, Image and Visualization (CCGIV 2019)
WSCG 2019   27. Int.Conf. on Computer Graphics, Visualization and Computer Vision
DIS 2019   Designing Interactive Systems Conference 2019