GRAPP: International Conference on Computer Graphics Theory and Applications

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2018 or later   |   Invite the Organizers Email

Permanent:   Official Site http://www.grapp.visigrapp.org

 
 

All CFPs on WikiCFP

Event When Where Deadline
GRAPP 2017 12th International Conference on Computer Graphics Theory and Applications
Feb 27, 2017 - Mar 1, 2017 Porto Oct 20, 2016
GRAPP 2015 GRAPP 10th International Conference on Computer Graphics Theory and Applications
Mar 11, 2015 - Mar 14, 2015 Berlin, Germany Oct 7, 2014
GRAPP 2014 9th International Conference on Computer Graphics Theory and Applications
Jan 5, 2014 - Jan 8, 2014 Lisbon, Portugal Jun 25, 2013
GRAPP 2013 International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Feb 21, 2013 - Feb 24, 2013 Barcelona, Spain Jul 31, 2012
GRAPP 2012 International Conference on Computer Graphics Theory and Application
Feb 24, 2012 - Feb 26, 2012 Rome, Italy Oct 24, 2011
GRAPP 2011 International Conference on Computer Graphics Theory and Applications (GRAPP)
Mar 5, 2011 - Mar 7, 2011 Algarve-Portugal Oct 19, 2010 (Jan 10, 2011)
GRAPP 2010 5th International Conference on Computer Graphics Theory and Applications (GRAPP)
May 17, 2010 - May 21, 2010 Angers-France Dec 9, 2009
GRAPP 2009 International Conference on Computer Graphics Theory and Applications
Feb 5, 2009 - Feb 8, 2009 Lisboa, Portugal Sep 15, 2008
GRAPP 2008 International Conference on Computer Graphics Theory and Applications
Jan 22, 2008 - Jan 25, 2008 Funchal, Madeira, Portugal Sep 12, 2007
 
 

Present CFP : 2017

Venue:
Porto, Portugal

Event Date
27 February – 1 March, 2017



Regular Papers
Paper Submission: October 20, 2016 (extended)
Authors Notification: November 22, 2016
Camera Ready and Registration: December 5, 2016

Position Papers
Paper Submission: November 15, 2016
Authors Notification: December 20, 2016
Camera Ready and Registration: January 5, 2016

Workshops
Workshop Proposal: October 28, 2016
Paper Submission: November 14, 2016
Authors Notification: November 30, 2016
Camera Ready and Registration: December 16, 2016

Doctoral Consortium
Paper Submission: December 19, 2016
Authors Notification: December 30, 2016
Camera Ready and Registration: January 11, 2017

Tutorials, Demos and Panels Proposals: December 22, 2016

Special Sessions
Special Session Proposal: November 16, 2016

Open Communications
Paper Submission: December 19, 2016
Authors Notification: December 30, 2016
Camera Ready and Registration: January 11, 2017

Scope:
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.
Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

GRAPP is part of VISIGRAPP, the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
Registration to GRAPP allows free access to all other VISIGRAPP conferences.


CONFERENCE AREAS:
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS

AREA 1: GEOMETRY AND MODELING
- Procedural and Multiresolution Modeling
- Quad-Dominant Remeshing
- Hexahedral Meshing
- 3D Model Repair and scene reconstruction
- Architectural Geometry
- Processing Frameworks and Data Structures
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena
- Image-Based Modeling
- Solid and Heterogeneous Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems

AREA 2: RENDERING
- Real-Time Rendering
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
- Point-Based Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- Computational Photography

AREA 3: ANIMATION AND SIMULATION
- Real-time Clothing and virtual fashion
- Scalable Fluid Simulation
- Simulation of Elastic Rods, Shells, and Solids
- Dynamic Simulation of Physical Behaviour
- Animation Algorithms and Techniques
- Real-time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems
- Animation from Motion Capture
- Real-time character Animation
- Plausible Motion Simulation
- Animation of Particle Systems
- Human Figure Animation
- Crowd Simulation
- Physics-based Animation
- Image-based Animation
- Modeling and Simulation for Education and Training

AREA 4: INTERACTIVE ENVIRONMENTS
- Procedural and interactive artworks
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Real-time Graphics
- Advanced User Interfaces
- Mobile Interfaces
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
- Sketch-based Interfaces
- Virtual Reality Tools and Languages
- Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
- e-Learning Applications and Computer Graphics
- Games for Education and Training
- Human Performance and Usability of Virtual Environments


VISIGRAPP KEYNOTE SPEAKERS
Jack van Wijk, Eindhoven University of Technology, Netherlands
Holly Rushmeier, Yale University, United States
Jean-Daniel Fekete, INRIA, France
Nadia Magnenat-Thalmann, University of Geneva, Switzerland

VISIGRAPP CONFERENCE CHAIR
Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal

PROGRAM CHAIR
Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa, Portugal
Dominique Bechmann, CNRS-Université de Strasbourg, France

PROGRAM COMMITTEE
http://www.grapp.visigrapp.org/ProgramCommittee.aspx


GRAPP Secretariat
Address: Av. D. Manuel I, 27A, 2º esq.
2910-595 Setúbal - Portugal
Tel: +351 265 520 184
Fax: +351 265 520 186
e-mail: grapp.secretariat@insticc.org
Web: http://www.grapp.visigrapp.org/
 

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