FDG: Foundations of Digital Games

FacebookTwitterLinkedInGoogle

 

Past:   Proceedings on DBLP

Future:  Post a CFP for 2019 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
FDG 2018 Foundations of Digital Games
Aug 7, 2018 - Aug 10, 2018 Malmö, Sweden Mar 12, 2018
FDG 2017 Foundations of Digital Games
Aug 14, 2017 - Aug 17, 2017 Hyannis, MA, USA Mar 6, 2017
FDG 2015 FOUNDATIONS OF DIGITAL GAMES 2015
Jun 22, 2015 - Jun 25, 2015 Pacific Grove, CA Feb 13, 2015
FDG 2013 Foundations of Digital Games
May 14, 2013 - May 17, 2013 Chania, Crete, Greece Dec 10, 2012
FDG 2012 Foundations of Digital Games
May 30, 2012 - Jun 1, 2012 Raleigh, North Carolina, USA Dec 19, 2011
FDG 2011 Foundations of Digital Games
Jun 28, 2011 - Jul 1, 2011 Bordeaux, France Feb 16, 2011
FDG 2009 The Fourth International Conference on the Foundations of Digital Games
Apr 26, 2009 - Apr 30, 2009 Disney Wonder Cruise Dec 19, 2008
 
 

Present CFP : 2018

We invite research contributions in the form of a full paper of up to 10 pages in length or as short paper of up to 6 pages in length. We invite contributions from any discipline, from computer science, communication studies, learning sciences, and psychology to the visual arts, humanities, public policy, and architecture. When submitting authors are requested to select one the following tracks that fits most closely with their submission:

Artificial and Computational Intelligence for Games
===================================================
This tracks focuses on the many applications of computational and artificial intelligence to the playing, design, development, improvement, and testing of video games. Topics include general game-playing AI, procedural and player-driven content generation, mixed-initiative authoring tools, computational narrative, believable agents, and AI assisted game design. Authors are encouraged to highlight how their work contributes to the expansion of the game research field.

Computer-Human Interaction and Player Experience
================================================
This track focuses on the exploration of different ways for designing and implementing interaction between the player and the game, as well as on the experiences derived from those interactions. This track will consider qualitative and quantitative experimental studies. Topics include persuasive games, augmented reality, virtual reality, novel controllers, player psychology, user research, and player psychology.

Player Modeling and Visualization
=================================
This track aims for studies and work centered on the representation of the player and the gameplay, as well as its later analysis and visual representation. Topics include game patterns discovery and analysis, player profiling, gameplay visualization, spatial and social analysis in games, player modeling, and behavior prediction.

Analysis of Game Design and Development
=======================================
This track encourages the analysis, critical discussion, and proposal of frameworks for designing, developing, and evaluating digital games. This includes the understanding of existing mechanics, dynamics, software development processes, and socio-cultural aspects in which games are developed. It also encourages the development of taxonomies related to game genres, patterns, mechanics, or game characteristics that provide better understanding of games as playful artifacts.

Purposeful and Serious Games
============================
This track calls for papers showing results on the design, creation, and application of innovative games whose primary goals are not entertainment. Authors are encouraged to highlight the importance of the target problem that the game is addressing, as well as to present results from quantitative or qualitative studies that effectively analyze the impact of the developed game. Sample topics include games for education, gender equality, visibilization and awareness of social problems, healthcare, and training.

Game Studies and Analyses
=========================
This track encompasses all the works regarding the study of games, and the impact of playing them in the culture and the society. Following this year’s vision for the conference, we welcome analyses, ethnographic studies, and theoretical papers from anthropology, sociology, and psychology, that focus on the role of the player in history, society, and culture. Topics include the role of the player in on-line communities, e-sports, gender, politics, religion, as well as cultural aspects of life in digital games.

Each track will nominate two papers for honorable mention. The conference attendees will vote for the best paper award among the honorable mention papers. The best paper and the remaining honorable mention papers will receive recognition during the gala dinner event.
 

Related Resources

SBGAMES 2018   Brazilian Symposium on Computer Games and Digital Entertainment
ESEC/FSE 2018   The ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering
CIG 2018   2018 IEEE Conference on Computational Intelligence and Games
ICDIM 2018   Thirteenth International Conference on Digital Information Management (ICDIM 2018)
Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
eLSE 2018   14th eLearning and Software for Education Conference
EI/Scopus--CGDIP 2018   2018 2nd International Conference on Computer Graphics and Digital Image Processing (CGDIP 2018)
PRL-IIDFB 2019   PRL SI on Intelligent Industrial Digital Forensics and Biocybernetics: Practices and Challenges
DAH - Zagreb 2018   Digital art history - methods, practices. epistemologies
GandALF 2018   International Symposium on Games, Automata, Logics, and Formal Verification