All CFPs on WikiCFP
Present CFP : 2018
We invite research contributions in the form of a full paper of up to 10 pages in length or as short paper of up to 6 pages in length. We invite contributions from any discipline, from computer science, communication studies, learning sciences, and psychology to the visual arts, humanities, public policy, and architecture. When submitting authors are requested to select one the following tracks that fits most closely with their submission:
Artificial and Computational Intelligence for Games
This tracks focuses on the many applications of computational and artificial intelligence to the playing, design, development, improvement, and testing of video games. Topics include general game-playing AI, procedural and player-driven content generation, mixed-initiative authoring tools, computational narrative, believable agents, and AI assisted game design. Authors are encouraged to highlight how their work contributes to the expansion of the game research field.
Computer-Human Interaction and Player Experience
This track focuses on the exploration of different ways for designing and implementing interaction between the player and the game, as well as on the experiences derived from those interactions. This track will consider qualitative and quantitative experimental studies. Topics include persuasive games, augmented reality, virtual reality, novel controllers, player psychology, user research, and player psychology.
Player Modeling and Visualization
This track aims for studies and work centered on the representation of the player and the gameplay, as well as its later analysis and visual representation. Topics include game patterns discovery and analysis, player profiling, gameplay visualization, spatial and social analysis in games, player modeling, and behavior prediction.
Analysis of Game Design and Development
This track encourages the analysis, critical discussion, and proposal of frameworks for designing, developing, and evaluating digital games. This includes the understanding of existing mechanics, dynamics, software development processes, and socio-cultural aspects in which games are developed. It also encourages the development of taxonomies related to game genres, patterns, mechanics, or game characteristics that provide better understanding of games as playful artifacts.
Purposeful and Serious Games
This track calls for papers showing results on the design, creation, and application of innovative games whose primary goals are not entertainment. Authors are encouraged to highlight the importance of the target problem that the game is addressing, as well as to present results from quantitative or qualitative studies that effectively analyze the impact of the developed game. Sample topics include games for education, gender equality, visibilization and awareness of social problems, healthcare, and training.
Game Studies and Analyses
This track encompasses all the works regarding the study of games, and the impact of playing them in the culture and the society. Following this year’s vision for the conference, we welcome analyses, ethnographic studies, and theoretical papers from anthropology, sociology, and psychology, that focus on the role of the player in history, society, and culture. Topics include the role of the player in on-line communities, e-sports, gender, politics, religion, as well as cultural aspects of life in digital games.
Each track will nominate two papers for honorable mention. The conference attendees will vote for the best paper award among the honorable mention papers. The best paper and the remaining honorable mention papers will receive recognition during the gala dinner event.