i3D: Interactive 3D Graphics and Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2026 or later

 
 

All CFPs on WikiCFP

Event When Where Deadline
i3D 2025 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
May 7, 2025 - May 9, 2025 Jersey City, NJ, USA Jan 10, 2025
i3D 2020 Interactive 3D Graphics and Games
May 5, 2020 - May 7, 2020 San Francisco, USA Dec 13, 2019
I3D 2019 Symposium on Interactive 3D Graphics and Games
May 1, 2019 - May 31, 2019 Montreal Dec 15, 2018
i3D 2016 ACM Symposium on Interactive 3D Graphics
Feb 26, 2016 - Feb 28, 2016 Redmond, WA Oct 30, 2015
I3D 2012 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Mar 9, 2012 - Mar 11, 2012 The Westin South Coast Plaza, Costa Mesa Oct 19, 2011
i3D 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Feb 19, 2010 - Feb 21, 2010 Washington DC TBD
I3D 2008 Symposium on Interactive 3D Graphics and Games
Feb 15, 2008 - Feb 15, 2008 Redwood, Shores, CA, USA Oct 22, 2007
 
 

Present CFP : 2025

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics, having been presented at the conference.

We invite you to submit papers about real-time 3D graphics, interaction, and games. All accepted papers will be published in PACMCGIT Issue I3D 2025 and presented at I3D 2025 in May 2025, which is sponsored by ACM SIGGRAPH.

Submissions from industry and outside of academia are welcome. Topics include, but are not limited to:

Real-time rendering
Real-time ray tracing and path tracing
Physics-based animation
Virtual and augmented reality
Deep learning for graphics and simulation
Collision detection
Real-time computer vision
Navigation in virtual environments
Texture synthesis
Real-time post-processing effects
Interactive 3D modeling
In-the-wild 3D reconstruction
Level-of-detail approaches
Pre-computed lighting for real-time applications
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Impostors and image-based techniques
Motion synthesis and path planning
Character and crowd animation and simulation techniques
Interaction devices and techniques
User studies of interactive techniques
Sketch-based 3D modeling and design
Video game techniques
Content generation techniques for real-time applications
Submission Information
Research papers should be in ACM conference format using the ACM small trim journal size (“acmsmall”). They should contain at most sixteen (16) pages of content, including appendices but excluding references. Optional supplemental material does not count towards this limit. Videos are required for techniques involving motion or animation.

There is a single track for paper submission, and authors will be asked to present a 15-20 minute talk on each accepted paper at the conference. At least one (1) author from each accepted paper must register for the conference.

Papers must be submitted anonymously and will be evaluated by double-blind peer review from an international paper committee of published authors and tertiary reviewers. There is no rebuttal process. The submission system link is: https://easychair.org/conferences/?conf=i3d2025

Papers go through a two-round review process. If papers are accepted after the first review round, all mandatory changes must be passed in a second round of peer review by the primary reviewer.

By submitting your article to an ACM Publication, you are hereby acknowledging that you and your co-authors are subject to all ACM Publications Policies, including ACM’s new Publications Policy on Research Involving Human Participants and Subjects. Alleged violations of this policy or any ACM Publications Policy will be investigated by ACM and may result in a full retraction of your paper, in addition to other potential penalties, as per ACM Publications Policy.

Please ensure that you and your co-authors obtain an ORCID ID, so you can complete the publishing process for your accepted paper. ACM has been involved in ORCID from the start and we have recently made a commitment to collect ORCID IDs from all of our published authors. We are committed to improve author discoverability, ensure proper attribution, and contribute to ongoing community efforts around name normalization; your ORCID ID will help in these efforts.

Important Dates
All deadlines are 23:59 Pacific Time (UTC -7).

10 January 2025 Paper submission deadline
24 February 2025 Notification of committee decisions
14 March 2025 Revision deadline for conditionally accepted papers
4 April 2025 PACM CGIT camera-ready deadline for accepted papers
7-9 May 2025 Conference at NJIT, Jersey City, NJ, USA

All questions about paper submissions should be emailed to papers@i3dsymposium.org.

Ricardo Marroquim and Laura Reznikov
Papers Co-Chairs I3D 2025
 

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